I'm a grownup man. Don't really have time to play 40+ gamesThat shyt gonna be a short gamewatch I’ve accepted the incoming L when I play it
I'm a grownup man. Don't really have time to play 40+ gamesThat shyt gonna be a short gamewatch I’ve accepted the incoming L when I play it
Cyberpunk 2077 was delayed into December yesterday, a postponement of just a few weeks that, sadly and predictably, nonetheless resulted in death threatsagainst developer CD Projekt Red and the people who work there. The studio attributed the delay to the complexities of simultaneously developing and testing nine versions of the game—current and next-gen consoles, PC, and Stadia—while working from home, but in a call to investors following the announcement, CD Projekt co-CEO Adam Kiciński pointed more specifically at the Xbox One and PlayStation 4 consoles as the source of the holdup.
"First and foremost, on behalf of the whole board, I would like to offer an apology for breaking our promise and failing your trust. We underestimated the time required for the very final processes," Kiciński said.
"The game is ready for the PC and runs great on the next-gen consoles, and could be shipped on the scheduled date on those platforms. However, even though the game has been certified on the current gens by both Sony and Microsoft, some very final optimization processes for such a massive and complex game require a bit of additional time."
During a Q&A session that followed his statement, Kiciński repeated that "we have the game ready on PC" and said that the studio probably could have made the November 19 release date as it stands, but "having these extra three weeks will enable us to get more things ready to our satisfaction." He also acknowledged that three weeks doesn't sound like it will make much of a difference for a game that's been in development since 2016, but added that "this can greatly help us with those technical matters regarding current-gen."
Vice president of business development Michal Nowakowski said later in the Q&A that there isn't a specific "problem" with current-gen consoles, just "optimization to be handled." In a response to a separate question, however, he suggested that Cyberpunk 2077's issues might actually run a little deeper than that, saying, "The polish is needed to fix all the bugs and quality issues that we're still facing."
As for the new release date of December 10, it's "firm," if not quite rock-hard: "We feel—maybe not comfortable, but confident" in the new release date, Kiciński said. Nowakowski seemed similarly not-quite-comfortable with fully committing to it. When asked if Cyberpunk 2077 would definitely be out on December 10, he replied, "That's more or less what I'm saying, I guess—yes."
Here are the original classes btw.
My hype for this has gradually been reduced with each cut feature that I really don't give a fukk about the delays. Game will probably be good but not the masterpiece it is expected to be.
I kinda want the directors cut of this game. They shouldn't have told us all of thisThey actually cut those other 6 classes out?
this all falls on CDPRI stand with my original words on this. I think it's them just being too greedy and trying to bite off more than they could chew.
It even says sony and microsoft certified it, so it's something else happening.
If each class has a different path like they say they do its no wonder they cut themThey actually cut those other 6 classes out?
its current gen xbox one x's and ps4 pros thats holding us back. tisk tisk. They've said as much. what some of you and other youtubers have been fearing ended up being true after all.I stand with my original words on this. I think it's them just being too greedy and trying to bite off more than they could chew.
It even says sony and microsoft certified it, so it's something else happening.
not a few years later. lol. naw that wasnt going to cut it.Should've just released just for this gen then "remastered" it for next gen a couple years later
this is exactly what happened. because its much easier to do it that way. especially when you want to pack in tons of features and great graphics,animations, etc. you make it FIRE for PC so at least you said you did what you said you were going to do. and then the console version(current gen) is a much lower version of the game. still solid but no match for the pc version at all and all your PC master race friends will tell you as much. BUt then came next gen consoles which are as powerful or more powerful than any mid level PC they were making it for back in the first few years. so this means, wait.. so you saying we can make a FIRE GAME on console too without doing a ton of downgrading? GREAT...OOPS, crap we forgot about downgrading for CURRENT gen console. Uhhhhhh...if the current-gen is really the problem then I'm ok with waiting until I want to get the new console
people are selfish this year has shown that in more ways than one
from what I'm hearing they develop with the pc in mind and then scale it down for the console