Community Flags Marvel’s Spider-Man 2 as “Another Broken Release” After Bugs Plague the PS5 Exclusive

Bryan Danielson

Jmare007 x Bryan Danielson x JLova = King Ghidorah
Joined
May 16, 2012
Messages
99,801
Reputation
8,835
Daps
196,721
Reppin
#We Are The Flash #DOOMSET #LukeCageSet #NEWLWO
Came back hours later, and you weirdos are still at it.

Dorian started it on the Sony side and been at it for like 50+ days with other Sony Stans

This like day 5 on the Xbox side, why he get a pass?

Why Sony Stan’s can do this and get away but Xbox fans gotta take it, be the better man, and never retaliate?

Legit question :hubie:
 

TripleAgent

FBA. ZayK
Supporter
Joined
May 28, 2012
Messages
34,674
Reputation
4,929
Daps
86,941
Reppin
Baltimore
Dorian started it on the Sony side and been at it for like 50+ days with other Sony Stans

This like day 5 on the Xbox side, why he get a pass?

Why Sony Stan’s can do this and get away but Xbox fans gotta take it, be the better man, and never retaliate?

Legit question :hubie:
"you weirdos" = ALL of you
 

Novembruh

Nah.
Joined
Mar 10, 2017
Messages
15,498
Reputation
2,192
Daps
44,158
Reppin
The Bay
Studios gotta do better about QC across the board :francis: It's become an epidemic.

Hell, half the reason I think reception of BG3 went so well were the limiting of jarring visual bugs. Because their game had been in a playable state and was played in EA by many for long periods, and you catch those character/visual bugs and can work on them. You only get one first impression, and these things can sour people on a game.

More of these games need to be playable for months before they drop and stop all this working right to the deadline shyt. It could be ironed out. CDPR shoulda done it, BGS shoulda done it, and seems like Insomniac needed to as well.

Are the dev times too strict, or are productions just being bad with time management? Cause I swear these AAAs must be cost-cutting with playtesting at numbers 1-5 on their cut list. shyt is wild
 
  • Dap
Reactions: Why

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
68,403
Reputation
3,643
Daps
107,012
Reppin
Tha Land
Studios gotta do better about QC across the board :francis: It's become an epidemic.

Hell, half the reason I think reception of BG3 went so well were the limiting of jarring visual bugs. Because their game had been in a playable state and was played in EA by many for long periods, and you catch those character/visual bugs and can work on them. You only get one first impression, and these things can sour people on a game.

More of these games need to be playable for months before they drop and stop all this working right to the deadline shyt. It could be ironed out. CDPR shoulda done it, BGS shoulda done it, and seems like Insomniac needed to as well.

Are the dev times too strict, or are productions just being bad with time management? Cause I swear these AAAs must be cost-cutting with playtesting at numbers 1-5 on their cut list. shyt is wild
Even BG3 had a lot of this same stuff. Even worse seemingly. But it was all hidden late in the game and somehow reviewers and internet commentators just missed all of it as they proclaimed BG3 as perfect and the way other games should release.

In reality it’s all just internet hype for clicks. Games are huge now, and expected to run on a multitude of different hardware. Bugs are gonna exist. It’s the gaming community that needs to mature and quit doing this dumb shyt with every game.
 
Last edited:
Top