Why I never seen this nikka before? Anyways salute none the less
I did, but you have to understand that other people don't really matterHave you even read the thread bro?
Not yet but I'm adding a bunch of different hair before I release
And I can tell you don't know wtf you talking about. See, I don't need to own them all still. I had them when they were relevant. Now a days? Bunch of bytch ass fakkits who are really nerdy claim that gameI can tell you haven't played much Smash Bros. I have it on 64, GameCube, and Wii... so a couple things.
Bruh, thanks for breaking down what those games are. Like, this is 2015 and all, but do youSmash is not truly a fighting game. Its premise is closer to king of the hill with the combat being used to facilitate pushing your enemy out of the contested area.
Thus, a skilled player can win entire matches without landing a blow. By out manuevering an unskilled opponent or using the terrain you can simply coerce your opponent (especially the ai) into falling outside the scope of the board (the objective).
The amount of damage taken decreases the characters density increasing the likelyhood with each blow that they will 'bounce' out of the desired zone into the outskirts of the board, losing the contest. Losing the contest results in immediate respawn until stock lives are exhausted or kill goal is reached. There is never a break in gameplay. And of course, as pointed out, its 2D.
This is not that.
In this you are required to batter your opponent in order to win in a round. Even when the time runs out, it only alters the stage... so you still have to finsh your oppoment.
It is a 3D battlefield with full range of motion (akin to Bushido Blade, not 8-way 2.5D like Tekken) and the camera is set isometric. These are in line with Powerstone, not Smash.
The character hud is placed similarly to smash I suppose, but little else.
I am sure there is some inspiration drawn from Smash, as it is the high water mark of arena combat games, but it is much more in the vein of Powerstone than Smash from what I have seen.
So there are 2 you say? Let me check the first page again...@PS4 I'm not even going to respond to you (aside from this) if you gonna claim the game has zero black people when there's obviously 2 on the front page. Repping your bootleg pirated Power Stone doesn't give you any respect, either.
His name is PS4, but he's actually the head XBox stan on hereHis name is 'PS4'. He migth be upset that this game isn't on the PS4. That's some crazy shyt when you think about it though. Grown ass men taking the console fanboy shyt too far.
I only mod HL unfortunately.His name is PS4, but he's actually the head XBox stan on here
Makes no sense like most of his posts
There are clearly 4-5 black characters being discussed on the first page alone
That Afro Confidence line was hot though
@GoldenGlove @Liu Kang can we get this nikka out of here
1.) The last few lines I wrote are lyrics to a gangstar song@PS4 clearly you didn't read the thread and my response on char designs.
I don't have any "workers" the game is made by me, and clearly you haven't even played the free demo I put out to see if it's fun or not. You claiming the game plays more like Smash like Power Stone is ridiculous I don't know how you can comment on gameplay.
Not really gonna take your bait here clearly you have no interest in what I got to show
Hold upHis name is PS4, but he's actually the head XBox stan on here
Makes no sense like most of his posts
There are clearly 4-5 black characters being discussed on the first page alone
That Afro Confidence line was hot though
@GoldenGlove @Liu Kang can we get this nikka out of here
Hadn't thought about HUD options really, the UI is still unfinished! But having options for changing placement/hiding it should not be difficult, so hopefully I'll get around to it!
As for modding, the game is built in Unity and doesn't have much native modding features in the engine, I'd have to write it all myself. Unfortunately I really don't have the expertise or time to invest in adding real mod support