Combat Core (Created by Black game developer and Coli member MABManZ) (PC, Switch)

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Update 3 - Past $10k! New Oculus VR demo, Thunderclap campaign, and fanart!
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Hey Combat Core fans!

We're in the middle stretch of the campaign and have past the $10k mark! We need to keep up the push! Let's keep it going strong, thank you so much!

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Thunderclap Campaign



We started a Thunderclap campaign! What is Thunderclap? It's a simple service that allows everyone who signs up using Twitter, Facebook, or Tumblr to signal boost the campaign by collectively sending the same message, at the same time! We need to get at least 100 people signed up by Friday, June 5 when the message is launched! That's less than the current numbers of backers, so let's make this happen!

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Oculus Rift Demo

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For those who want to take Combat Core's VR-themed world to the next level, a new Oculus Rift enabled Windows build is now available for Combat Core! Grab it from the indieDB page!

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More Gameplay Mechanics!

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Attack Mixups

Although Combat Core keeps the attack inputs simple with 2 buttons, you still a have a lot of options available in your arsenal!

Most characters will have 3-5 hit string if you continue to press the same attack input, but you can actually switch between attack strings at any point of the combo.

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Here you can see Bruizer's 2 basic combo strings, but also a variation mixing both, or also executing a heavy or core attack during the combo!
Parry/Catch

Parries can be executed by either the default parry button (Q on keyboard, LB on Xbox Gamepad) or by pressing jump + guard at the same time. A successful parry will cause a non-damaging stun to the attacker and open up an opportunity for a counter attack!

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If you time it right, you can parry and catch weapons or projectiles!
Air Recovery (Tech)

If you press roll/evasion while airborne, you can recover faster than you would waiting to stand back up! You are also invulnerable until you land on the ground.

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Roll Invincibility Frames

The roll evasion move (default is tap B/middle click)has more utility than just increased movespeed. The first few frames of the roll you are actually invincible! With quick timing (or luck) you can completely evade all attacks, even grabs or core attacks! But it does not last the duration of the entire roll, so be careful!

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Rolling at the right time can evade ANYTHING
 

Naijan

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:blessed:Yooo! My lil sis and bro would love this game, used to play Rumble Fighter all the time.
Definitely checking this out, keep up the good work.
 

CarltonJunior

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:blessed:Yooo! My lil sis and bro would love this game, used to play Rumble Fighter all the time.
Definitely checking this out, keep up the good work.

oh shyt RF :ohhh:

uncut, pure, white, raw, piff :banderas:

Spent mad money on that game, I might fukk around and play it again now that you've mentioned it :ohlawd:
 

Rozay Oro

2 Peter 3:9 if you don’t know God
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12 racks out of 30 and 14 days left while this shyt still goin strong
 

MABManZ

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The Coli has been great support w/ the campaign, thanks for everything guys!

Been out at a convention show yesterday and today in DC (AwesomeCon)

The shout out from Bloodstained and Yooka Laylee campaigns gave the Kickstarter a good boost. I just sent a message and asked if they'd give a shout out, wasn't expecting anything though!

With the boost this weekend we are around 15% under where we needed to be (15k halfway) at this time, but a lot of folks wait until the end, so I'm like the momentum! Need to keep up the pace though, still a lot of work to do.
 
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