"MANY developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped," Bossa Studios VFX artist Ian Maclure tweeted at the time. "Studios have been through one development cycle where Series S turned out to be an albatross around the neck of production, and now that games are firmly being developed with new consoles in mind, teams do not want to repeat the process."
Rocksteady senior character technical artist Lee Devonald similarly tweeted about his experience building
Gotham Knights — a game that shipped on consoles with a framerate locked at 30 fps and no performance mode. According to
Gamerant, Devonald said that multiplatform developers had to "optimize for the lowest performer," and, "we have a current-gen console that's not much better than a last gen one," referencing the Xbox Series S.
"[An] entire generation of games, hamstrung by that potato," Devonald tweeted