Apple/iPhone heads.....Serious question....

jalamanta

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Well thats expected because android users dont buy shyt.. Hence developers dont like developing for it because yall think everything should be free :lolbron:

:comeon: oh its now hot to constantly invest in inferior product

ill leave that privilege to you, self-employed apple evangelist :steviej:

and name one useful app that wasn't developed for android :steviej:

cause i switched and it feels pretty good right here :steviej:
 

Melt_Man

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The only reason I'll be buying a 4s is because I need my phone to interface with my car stereo

:manny:
 

50CentStan

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$0 spent on apps and I have a $50 gift card :win: in all serious ess I'm not shytting on you but if you spent over $30-50 on apps u lost bruh.
 

Data-Hawk

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Yet they develop for Android anyway :ohhh:

yea, because the user base is so big or users find out about the app and then start bugging the developers to death( example - Temple Run, Instagram, Angry birds etc ).

Rovio didn't want angry birds to be *FREE* on android, but nobody was buying the app, even after it was popular on IOS, so they released it for free and made revenue through Ads.

Temple Run developers stated they kept getting emails asking when will the game be available for Android , so they outsourced somebody to port the game over and now 80-90% of the emails they get are problems with Android. and when they ask users what device and OS version they are running alot of the times they get something along the lines of " I'm on custom rom x" and they wonder why its not working. the podcast is on touch arcade.

The fact is, developers are pressured into programming for Android because the userbase is so big. I can tell you from personal experience, we spend 2x the time on our android app then we do our IOS version.


http://www.infoworld.com/t/applicat...ndwich-cant-stop-android-fragmentation-189210
 

Real

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yea, because the user base is so big or users find out about the app and then start bugging the developers to death( example - Temple Run, Instagram, Angry birds etc ).

Rovio didn't want angry birds to be *FREE* on android, but nobody was buying the app, even after it was popular on IOS, so they released it for free and made revenue through Ads.

Temple Run developers stated they kept getting emails asking when will the game be available for Android , so they outsourced somebody to port the game over and now 80-90% of the emails they get are problems with Android. and when they ask users what device and OS version they are running alot of the times they get something along the lines of " I'm on custom rom x" and they wonder why its not working. the podcast is on touch arcade.

The fact is, developers are pressured into programming for Android because the userbase is so big. I can tell you from personal experience, we spend 2x the time on our android app then we do our IOS version.


Survey: 'Ice Cream Sandwich' can't stop Android fragmentation | Application development - InfoWorld
:umad:
 

badvillain

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yea, because the user base is so big or users find out about the app and then start bugging the developers to death( example - Temple Run, Instagram, Angry birds etc ).

Rovio didn't want angry birds to be *FREE* on android, but nobody was buying the app, even after it was popular on IOS, so they released it for free and made revenue through Ads.

Temple Run developers stated they kept getting emails asking when will the game be available for Android , so they outsourced somebody to port the game over and now 80-90% of the emails they get are problems with Android. and when they ask users what device and OS version they are running alot of the times they get something along the lines of " I'm on custom rom x" and they wonder why its not working. the podcast is on touch arcade.

The fact is, developers are pressured into programming for Android because the userbase is so big. I can tell you from personal experience, we spend 2x the time on our android app then we do our IOS version.


Survey: 'Ice Cream Sandwich' can't stop Android fragmentation | Application development - InfoWorld

So you develop apps? I'm a responsive web designer/developer/programmer and I can tell you I spend 2x the time fixing bugs or browser sniffing/writing conditionals for iOS mobile webkit(possibly the worst browser rendering engine since trident in ie6-8). Parllaxing and other jquery need a lot of tweaking in iOS webkit. And although i dislike webkit in general, Android hasn't messed with the core of it as much as iOS had.
 
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