Apple/iPhone heads.....Serious question....

Data-Hawk

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Like ive said before. Im sure nobody on here is that serious about the phone wars. Its all in fun, and im glad we All have choice. Tech is always going to be this way. But IMHO the beef will die down because i really dont see anything @BIG@ happening in the mobile space for sometime. I think you'll see alot of refinement( phones going for 3 days with no charge) etc. they'll up the specs, but most apps dont need much more than we have now. Outside of racing - most 3D games suck on mobile.

Now the day somebody comes on here n says " I stop messing with this girl because she had an android phone". Then we problems. Other than that its jusy talk.
 

ThaBronxBully

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Like ive said before. Im sure nobody on here is that serious about the phone wars. Its all in fun, and im glad we All have choice. Tech is always going to be this way. But IMHO the beef will die down because i really dont see anything @BIG@ happening in the mobile space for sometime. I think you'll see alot of refinement( phones going for 3 days with no charge) etc. they'll up the specs, but most apps dont need much more than we have now. Outside of racing - most 3D games suck on mobile.

Now the day somebody comes on here n says " I stop messing with this girl because she had an android phone". Then we problems. Other than that its jusy talk.

I Could Be Wrong But I Think This Happened lol
 

badvillain

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so data hawk is just gonna ignore this?

He still didn't fully address it. I've never developed apps so I take his word that the Android process is more painful. But I think as a whole the mobile market is moving more towards responsive sites rather than dedicated apps. The only companies that need to make dedicated apps are huge corporations, games or niche software.

And to me, iOS messing with the core of Webkit is unacceptable. I've spent countless hours finding/tweaking bugs that are only on iOS. And for some of you who don't know the difference between a browser and a rendering engine, all the main browsers use only a couple of rendering engines: Firefox(Gecko), Opera(Presto), Safari & Chrome(WebKit) and IE(Trident).

Most of the time my code ends up looking like this:

Code:
userAgent = navigator.userAgent.toLowerCase();
deviceAgent = navigator.userAgent.toLowerCase();
iOS = deviceAgent.match(/(iphone|ipod|ipad)/) ? true : false;
droid = deviceAgent.match(/(android)/) ? true : false;

if(iOS){
   //Usually a ton of tweaks and workarounds for iOS
} else if(droid){
  //usually minimal tweaks
} else{
  //This is normal code for webkit
}
 
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