"just enjoy the gameeeee"
Folks swore up and down this game was going to be the renessance of old school wrasslin games, but fail to realize those old ass relics are dated as all hell.
Time to move on from this nostalgia wankfest and realize that wrestling games need more than just a "no mercy" reskin. It needs content, graphics, and a top tier story mode.
Nothing more or less.
Kenny Omega needs to stay far away from direction of video games because dude half way fukked up the entire game catering to the boomers that want a game that they can download for free.
Fight forever is actually like what if. world tour, vpw2 and mania 2000 was updated and dropped on a new console.
Only difference is the lack of full over powered caw creation of a grapple moveset like mania 2000 had. Or the ability to clone. Other than that.
This game actually answers the land of make believe like game play of the original thq engine. Plus doing it with gameplay fluidity. Where the original lacked and does such a great job at it. I have not missed a beat outside of the controller configuration. Plus the fact the run mechanic has been disturbed. Which is more from a lack of playing on the condensed button controller of the new gen systems. Incomparison to the n64. Which was perfect for thia engine. Outside of that. Fight forever plays like a souped up playstation designed brawler version of the yukes wwe n64 releases as far as the inring action. That playstation brawler wwe yukes meets muscle wrasslin engine feel.
takes a bit a way from the simulation aspect. Yet it adds to the fluidity visually and in game control in screen. So it is a give and take associated.
with next gen consoles having the capability.
to create encounters that are fluid. So I have no issue with this and enjoy the added play ability to brawl and strike more readily at higher levels. While still having the high counter ability to strikes as well. The only bad drawback is the grappling moveset has been reduced to emulate the brawling aspect of the yukes to defjam and muscle engine. Taking away from the moveset of the grappler you have chosen. Outside of that.
Plus the signature being a cool add and robust for expansion. I have to judge the shortening of the grapple moveset and base loss.
as the only negative. Yet that leaves this up to.
having a sequel and I am all for that. If it expands on the excellent I got here.
So....I do not really have any issues with anything I brought up. As the same issues were prevalent in conversion of the run mechanism in migration of wwe2000 to no mercy as well. As the removal of the leap frog or drop down from a running opponent has been tweaked again. Just like the older engine.
Outside of that simple change which is always prevalent. Plus an amalgamation of all the the to yikes iterations of the engine to push it forward for this console. I have to say I am enjoying being able to fight forever.
Art Barr