Feels like FF games have gone more and more toward spectacle over everything else. This joint has really nice graphics, some epic cut scenes and both magic and summons have major impacts both attack wise and visually. But the combat can get clumsy, especially targeting when there are a bunch of enemies; the story is so forgettable that you can play the game on mute with some music bumping; and the hunts are fun but don't actually feel like they impact the plot at all. None of the side missions do. It's nice to unlock a new recipe or piece of equipment from a mission but when the side missions make up a big chunk of the missions available overall, it'd be nice if they'd serve to expand the world or plot. Instead, you get the same mission format repeatedly every chapter with no real sense of impact even when you're gathering dead hunters' dog tags.
Also, somehow the open world manages to feel smaller than the worlds in games like FFX or 7 where you're on a long journey through a lot of landscapes and can feel the scope of your adventure practically from jump. For a long time, you're stuck on the same one map with certain areas closed off per chapter and the landscapes don't feel diverse. For a game with amazing graphics, the environments themselves were "meh." In the same vein, the characters themselves just felt forgettable to me and some were annoying. Prompto making us stop to take some sweet bro-photos has to be the lamest ish ever.
All of that though and it's still a decent game. 6-7 range is where I'd put the joint. I'm just focusing here on the negatives about the game without pointing out the positives (nature of the topic). But it's a FF game and we expect more than decent from a Final Fantasy.