I'll be the one to say it, FF7 Remake > the original and I'm a FF Stan since I was a kid I played 7 the day it released. The story seems convoluted now with the ghosts and shyt, but they are doing this because they are about to(already on small things and the romance) allow you to pick how certain parts of the narrative play out I believe while keeping you on the same overall story. But I have been replaying the original on Switch, and trying to platinum the Remake, and man the pacing of the story hell the whole game does feel VERY RUSHED in the original.
In the original Wedge, Biggs, and Jessie had no backstory really, there was no reason to care about them. There was no reason to care about Marlene, there was no reason to care about Johnny, there really was no reason to care about Midgar, because in the original when you leave Midgar you only come back once for a brief sequence(which is another thing I hope they change with this remake).
The original feels very rushed, and honestly as much as I used to love turn based RPGs like this, 7's turn based system is very bland and vanilla compared to like Persona 5 or something of that nature. I like the combat in FF7 Remake, if you look at 13 and then 15 this is the direction they are trying to go with the combat, and this is a big step in the right direction to perfecting it, albeit the remake's combat isn't exactly perfect some characters it feels too light and other's far too weighted, it still more than passes the test.
I'm doing my hard mode run now and every single boss on hard mode on the Remake is a CERTIFIED fukkING FADE! Cloud's 1 v 1 fade's are the truth. Cloud vs Roche, Cloud vs Reno, I can't wait to get to Rufus that's like a certified championship level fade
. Every boss in this game is fun as hell on hard mode. This game has the best put together boss battles of any Final Fantasy game, they are prolonged battles yes, but you have to stay engaged in the battle or you will get washed, try to just bulldoze your way through and see what happens you have to prepare and you have to actively use your abilities. People bytched about the combat in 12, when this is literally a very corrected and near perfected version of that
, this shyt is basically 12s combat, but you have to a actually input all the commands instead of putting them in a gambit, and going through the menu for an odd out ability you may need to use, and you also have to be aware of your surroundings and block on your own, but this was essentially what 12 was trying to do with they combat, but they kept it entirely too turn based so it came off really slow, when it should of been an action game. This game actually makes you play it, and I like it. Square is on to one here with this one.