Well since you clearly do not have an X1X, let me clue you into something. The X1X enhanced games have patches that are over 100gb each (GOW comes to mind as an example of this).nikka why the fukk you even wasting the bandwidth? I said your life on the line, do that or you straight p*ssy
This nikka said "ok, here's the rules..Sony and Microsoft (I don't speak for Sony like that ) and if it don't happen then both you go, if it do then just lil ol me"
I didn't realize you was big fish round here to get two draft picks
Ok... A good question to start with is how powerful is this cloud? As of today the cloud is stronger than the current gen systems. So moving forward, hardware isn't even necessary at all. The question is are they ready to make hardware that grows with the cloud or will they cash in on systems that can do more than the cloud can do streaming wise? I suspect the cloud is evolving faster than the prices are going down. If they can stream console quality gaming to ANY DEVICE then the next console would HAVE to be some sort of hybrid to even exist. Why get a console when I can stream the game directly to any device?
There is no more need for disc people, only "want" by people who don't realize they're old. Kids in school would laugh at you wanting to keep physical. I saw a kid die laughing because some nikka had to roll up his Windows by hand.
How bout this lil truth.. How come there hasn't been any discussion regarding what medium would be used? People assume we'll have 250gb sized games but what medium you know holds that much? These 4k ultra bluray tops out at 100gb. And that medium is relatively new so the silence kinda tells you all you need to know.
I be noticing shyt na mean
Also, you clearly don’t have any understanding as to what “cloud” computing actually is. That shyt has less to do with file sizes and more to do with bandwidth. Sony, Nvidia and others already use “the cloud” to stream games to users. Strangely enough, MS does not.