There is no justification. This is greed and that's it. It's no more expensive to produce games now than it was for the PS4 and Xbox One. Besides a game like 2K where they rehash the same game year after year is cheap to produce. And don't even get me started on the micro-transactions they charge people.
This is patently wrong.
The main thing that you are still paying for are the licenses, the salaries of people, the marketing, etc.
As an aside, look at this.
How much will it cost to make a PlayStation 4 game?
During the PlayStation 2 console cycle, the average console game cost between $5 and $10 million to develop, a steep increase from the $800,000 to $1.7 million cost of developing for the original PlayStation. The average PlayStation 3 game, meanwhile, costs between
$18.8 million and $28.2 million to develop. Even a small increase in costs can be significant.
It is the microtransactions that have been introduced that have kept costs low. A movie can't sell us a different ending or a different actor for a part. That medium is limited. I don't see anyone championing the fact that we are going to pay more but to simply deny why we are going to is not being honest when the economics of it are simple. Larger leaps in technology comes at a cost
I'm curious though because I see a lot of talk from gamers justifying it. One would think they'd be the first to carry pitchforks over news like this but they've been a lot more accepting than I thought
Because through it all, most of us know that we dodged this bullet during this current generation.
Every generation, going up and up. Like, I said this as no shade but is anyone really looking or knowledgeable about what goes into the selling of a game?
This is from 2006 but from what I'm able to decipher, it hasn't changed much
Let's look at art/design.
Why Are Game Installation Sizes Still Increasing? - ExtremeTech
But while it was normal to expect game installation sizes to jump from the PS3/Xbox 360 era to the PS4/Xbox One era, they’ve continued growing at a brisk clip. Forza 7 is now 100GB for a single title, as Digital Trends
reports. When Titanfall shipped
several years ago, that game was nearly 50GB. According to Forza’s developers, the game is actually quite well-compressed by default, which makes that 100GB installation size even more of an eye-popper.
“All of our heavy assets, including image and geometry data, as well as all audio and video assets, are compressed with the leading compression technologies in the industry, and many are compressed with multiple techniques to minimize their size on disc, all the while balancing size and overall quality,” Turn10 told Digital Trends.
Let's look at install sizes of some of the recent Forza Motorsport games. Note, these are sizes at the launch of the game, not additional DLC packs or other stability downloads
Forza 4 - 7.6GB / Xbox 360
Forza 5 - 31GB / Xbox One
Forza 6 - 44.37GB / Xbox One
Forza 7 - 67GB / Xbox One
When Microsoft released the 4K assets pack for the Xbox One X, it bumped the total install size to 95GB so simple math tells you that an increase of 28GB is just due to 4K patches. So, the move from 1080P to 4K assets alone resulted in a 42% jump in the original install size of the game. That isn't just a click of a button increase.
A 4K asset is 4 times the size of 1080P. That takes time to model and make. These aren't simple SNES/Genesis sprites. Forza 3 cars average 400K polygons per car, Forza 4 is 800k-1m polygons a car. These numbers continue to go up.
Basically, it costs a lot more money and takes more time to what is on the right than on the left, this is from Halo:CE 10th Anniversary Edition vs the original
Now, let's look at programming, these are the new technologies that programmers are going to have to incorporate into their pipeline.
Ray-Tracing
Machine Learning
SSD Asset Streaming
Variable Rate Shading
You need to spend to get your head and team about these new technologies. Trial and error, bringing in consultants, etc. Unreal Engine now has their rate 5% of royalties for all games that sell more than $1m. So basically, a game makes $50m, you owe Epic $2.5mill off the bat.
Like I said, I don't know anyone who is happier to pay more for the same 'product', so to speak. There is way more going on now than previously. It would be great if we could still get the fun and all the stuff we expect from next-gen from $800k like we did with Super Mario Brothers 3 but we'd get a game that looks just like it. We expect a lot more now. Gaming costs are going to rise while trying to give us what we want.