13 opens up when you get to the other planet with the chocobos13 was just too linear for me
FF13's story is power rangers vs tech-demon pope w/ added parenting issues - the lore was better, but nobody is reading datalogs like that. I rep 13 hard, but I'll be honest about what it was.13s story was amazing... fukk yall mean 13 was the worst?
That whole Sazh thing was crazy.
nikka just wanted to help his son Father of the year
never played past 13. but I loved the datalogs in 13, really opened up the story and alot of things made sense. One of my top 4 FFs. Crystal Chronicles, FFX, and FFVI are the other 3.FF13's story is power rangers vs tech-demon pope w/ added parenting issues - the lore was better, but nobody is reading datalogs like that. I rep 13 hard, but I'll be honest about what it was.
FF13-2's story was way better. Really surprised me. 13-3's writing was so bad that even a decent overall story couldn't save it.
You do realize that was "Babys First RPG" right?
Final Fantasy Mystic Quest is an entry-level RPG for the Super Nintendo Entertainment System designed to feature simplified in-game options, storyline, and player control. Final Fantasy Mystic Quest features many elements of other Final Fantasy games, including a story focusing on quests centered on restoring fivecrystals. Designed for American gamers as an RPG for younger players in the days when RPGs were still a niche genre, Final Fantasy Mystic Quest was a simpler and more narrowly driven RPG title than the players and/or fans of Final Fantasy and other such RPG games are used to. It includes an optional auto mode for the other party members to make the best decisions during battle. The game was designed to be linear, that is, travel in the game is restricted to certain pathways as the game progresses.
JRPG's