facts
the real answer is that its real polarizing because people insert their own politics into the story and masquerade it behind the high/low points to claim its either the best game of all time or the worst
joels death and abby's story werent the series killing plotlines that people who disliked the gender or racial story beats try to pretend like it is
the reciprocal revenge story isnt the psychological masterpiece that folk who ride for naughty dog and sony exclusives like to claim that it is
it was a very fun game with an ambitious story that didnt execute every plot point as successfully as it could have; it was a great step for storytelling in videogames and a good look for the medium, but there are clear wrinkles in the pacing that people either exacerbate or sweep over depending on whether they want to like the direction or not
Pretty much how I feel.
The deal that's made about this game is pretty annoying. It's either the worst or the greatest thing.
I still have GOW above this and that's perfectly fine in regards to PS4 exclusive with Ghost as a distance 3rd. They are all 3 fantastic game, because the story and writing puts it over the top for me personally. God of War edges out as a tiny favorite over Last of Us 2. Yet, LoU2 completely blasts GOW in moment to moment world building storytelling and the realism in non narrative moments. It's pretty top shelf. The cowering and beg for their life hits, man.
The LoU2 also goes into my least favorite subgenre in zombie narrative. Nonstop bandit drama shyt. Mainly because the way the 1st game has this really deep ground idealogy on survivalism and realism rule. It subverted so many expectations on zombie apocalypse on what would really happen and how it interwoven that drama and realism so well. The whole cure plot being twisted into an almost certain albatross for Joel and Ellie to certain death. It was a way for the fireflies to gain power over society. They was killing innocent, immune people to make an impossible(and useless) cure at all cost with no means distribute or the infrastructure to make a cure accessible. Even a cure doesn't stop the clickers from straight up killing you. You had to really pay attention to the little details to get that. Joel made a human decision to perserve her life.
This is the level of brilliance in the subtle writing that was missing in the sequel. Sequel you just straight up murder a pregnant woman and it becomes very upfront and blunt with its themes. Maybe they could of Re-Cut and change the pacing of the game where that was more of a shocking reveal. So, it resonate stronger. It didn't resonate that well... Unlike the White Phosphorus scene in Spec Ops the Line. The shock and surprise of murdering all those innocent people. Yet, the story wasn't finished or clear of what's going on.. LoU2 try to do this narrative style of showing its cards in the 1st half of the experience. This works magnificently in shorter games, because it's fresh. It runs really dry for me quickly.
You do a lot of heinous shyt and it doesn't really hit the right note, because it was mad abundantly clear in its message. I guess could blame some really dull characterization, but I think a lot of is the game's narrative structure might of been better going a nonlinear approach. Then, having a b side game that is all linear and things play out as it did in the original cut. Pull a Resident Evil 2 and saved that heavy hitter consequences in 2nd b side campaign.
I wish I could tinker LoU2 editing and move stuff around while removing probably a few hour so. It would probably be beloved.
LoU2 biggest fault is being too long and running into diminished returns more quantity and less quality when it comes writing.