Repetitive gameplay. Limited weapons/combat options. limited exploration/puzzles.
We really need to stop throwing this "repetitive gameplay" card out as an argument. It's a spurious critique because virtually every game you play has some sort of repetition in it. Going off the definition of repetitive
containing or characterized by repetition, esp. when unnecessary or tiresome.
"a repetitive task"
synonyms:
monotonous,
tedious,
boring,
humdrum,
mundane,
dreary,
tiresome;
If you say why don't they knock Uncharted for the same reasons as Ryse got knocked for, would you use one of these synonyms to describe Ryse?? I'm pretty sure YOU wouldn't call Ryse humdrum, tiresome or tedious since you seem to like it. Again let's use more descriptive words such as shallow, simple etc.
Uncharted has plenty of combat options and a decent amount of weapons for it's campaign/MP. Hell you have the option to use a sidearm,long gun, melee, grenades and you can even stealth your way through some levels. Platforming also is pretty rampant in UC and you can still utilize it in gameplay i.e. pull someone off ledge, shoot while hanging, jump on top of someone from above. Compared to other TPS games, there's a myriad of ways to play the game. Granted not every combat scenario gives you the luxury of playing exactly how you want, the game still manages to throw in certain parts to let you do just that. From what I remember there were a couple of long guns, a couple of side arms, a sniper rifle, two shotguns, desert eagle, grenade launcher, RPG, wes 44, bow gun and a few more. How many weapons are in Ryse??
Exploration and puzzles were less frequent in UC2 but 3 had a decent number of puzzles. Exploration isn't a big focus on Uncharted as it's main attraction are set pieces, shootouts, amazing cinematography and acting as well as fun characters. Don't forget MP has a lot of meat in it.
Drake, Elena, Chloe, Lazervich, Harry Flynn, Eddie Raja, Sully and to a smaller extent cutter were much better characters in terms of acting than most games I've played. Even a more serious game like TLOU has characters that get you to care about them. I actually felt for Ellie/Joel in some parts of the game and felt like they were real breathing characters. Most other games lack that and the characters come off as mocap people reading lines. Killzone SF had TERRIBLE acting my god that was a recent game with banging graphics and snorezone story.