"...we are just running at a f*cking wall, I think, and we're gonna crash on that wall really soon" - CDPR on 'AAA' RPG's

MeachTheMonster

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How much of issues they experienced were general game issues vs inefficiency and mismanagement? How much of the pain felt from the development process was from normal problems or incompetence?



All games go through similar stuff.

Large open world games like that are complex as hell. Most of them have some type of technical issues.

Cyberpunk got dumped on cause it hit a perfect storm of hype/hate, but other open world games have had similar stuff going on with less negativity surrounding them.
 

num123

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All games go through similar stuff.

Large open world games like that are complex as hell. Most of them have some type of technical issues.

Cyberpunk got dumped on cause it hit a perfect storm of hype/hate, but other open world games have had similar stuff going on with less negativity surrounding them.
The game was so janky on Sony removed it from the Playstation store. Cyberpunk 2077 was not a normal case, no matter what other games are brought up in comparison given the budget.
 

BobbyWojak

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It's what we were spending our money on, though.

It's a feedback loop, people wouldn't want these visual spectacles if companies didn't push them at E3 for 15 years, it wasn't until this last cycle that casual gamers started being vocal about preferring 60 fps over detail and the industry doesn't know how to handle it. We saw this with Callisto Protocol, I can't think of a single current gen game that I played on quality mode, not one. They have the data showing that most people don't even finish games like CP2077, they absolutely could have scaled it down.

All that is great but i am not trying to hear that shyt from someone that worked on CP77. All of that doom and gloom but you could not put out a properly functioning game at launch even with massive crunch time, cut content and features. A lot of this pain is due to poor planning and management of the development process, not because the customer expects too much or comparing the game to others.

Sorry if the customer expects a working game at launch and even more sorry that customers compares your game to others to illustrate how many features or standards are missing from the game.

I place the blame squarely on the shoulders of the publishing side of CDPR, they couldn't handle the rapid growth and crashed tf out. Once they saw the mainstream appeal of Cyberpunk they bought into their own hype and bit off more than they could chew, at least Rockstar had GTA Online to take the pressure off.

Large open world games like that are complex as hell. Most of them have some type of technical issues.
Fallout 4 and Cyberpunk could have been cut in half and no one would've batted an eye.
 

MeachTheMonster

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The game was so janky on Sony removed it from the Playstation store. Cyberpunk 2077 was not a normal case, no matter what other games are brought up in comparison given the budget.
Sony removed it cause sony fans were going crazy on the web and sony doesn’t have a proper refund policy.

Some of Sonys own games had similar issues and they stayed on the store :mjpls:
 

num123

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Sony removed it cause sony fans were going crazy on the web and sony doesn’t have a proper refund policy.

Some of Sonys own games had similar issues and they stayed on the store :mjpls:
Can you name those games that had such a horrific launch and technical issues?
 

The Mad Titan

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The game was so janky on Sony removed it from the Playstation store. Cyberpunk 2077 was not a normal case, no matter what other games are brought up in comparison given the budget.

There were other factors involved in it being removed for sure.

But all that aside it was more a flex on Sony parts and a way they didn't have to deal with fixing their refund policy.
 

MeachTheMonster

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They shouldn't have rushed the game and focused solely on the PS4 version but they was being greedy...and look what happened...:manny:
There was nothing “rushed” about the game. PS4 just couldn’t keep up. They should have dropped it, but the game cost too much money to make to cut off such a large player base.
 

ORDER_66

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There was nothing “rushed” about the game. PS4 just couldn’t keep up. They should have dropped it, but the game cost too much money to make to cut off such a large player base.

Like I said they could have solely made a PS4 / last gen version out the gate and the game would have been a masterpiece they didn't have to suffer trying to carry everything at the same time. This is what happens when you stretch yourselves too thin
 

MeachTheMonster

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Like I said they could have solely made a PS4 / last gen version out the gate and the game would have been a masterpiece they didn't have to suffer trying to carry everything at the same time. This is what happens when you stretch yourselves too thin
The game wouldn’t have been as great as it was if they stopped at what PS4 could do.:scust:
 
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