*THECOLI CLAN COMING SOON
What is Warframe?
Warframe is a
free to play 3rd person shooter/hack and slash co-op game. It features the Tenno; a race of humanoids that wear armored suits that give them special powers. Warframe could be described as a combination of Mass Effect 3, Borderlands, and Bioshock Infinite. It features up to four player co-op missions where the players complete various objectives: these can range from rescuing prisoners, to holding down defensive points, to sabotaging enemy ships. The game uses random procedurally generated maps made up of various tile sets. The game has a parkour/wall running system that allows for various acrobatic maneuvers. There are two kinds of currency: in game credits and platinum bought with real money.
More info?
Each class, or Warframe, has up to four useable skills that are unlocked as your character levels up. Your weapons also level up independently of your frame and can be sold for credits or used freely on another frame you own. As you progress with your weapons and frame of choice, you'll gain the ability to customize both for added effectiveness and cosmetic taste. In general, your missions are to invade a ship or outpost to perform a certain task, then escape.
What's a Warframe?
The game gives you three different options to play as starting out. Each one is reflective of a type of gameplay you’ll be able to experience.
Starter Frames
- Excalibur
Well balanced, with a focus on offense and mobility, Excalibur is generally regarded as the easiest frame for new players to pick up on. His first ability, Slash Dash, allows you to dash forward and cut a line through your foes. His ultimate, Radial Javelin, launches spears in all directions, impaling enemies to the wall. The other two abilities are Radial Blind, which will stun enemies around you briefly, and Super Jump, which as implied by the name lets you jump real high. His health, shields, energy and speed are all of average value.
Note: Of the three starter frames, Excalibur is the hardest to obtain via normal gameplay later (the blueprint drops are located in a pretty high-level area), and often recommended for new players due to ease of use and general utility. Downside? Kinda bland.
- Loki
Where Excalibur tends to focus on offense, Loki is more about stealth and control. His first ability, Decoy, pops out a holographic clone wherever you're pointing to distract enemies for a short while. Invisibility does what it says on the tin, rendering you invisible and additionally immune to most attacks for the duration while giving you a bonus to your melee damage. Switch Teleport is a handy skill that will teleport you to the location of a friend, foe, or your decoy and swap them into your previous location. Radial Disarm will disarm any enemies within a radius around you, forcing them into melee combat, or dealing damage to Infested enemies (who already tend to be melee-only) by literally removing their arms. Loki also has the fastest base run speed in the game and a high base energy pool, making him well-suited for the "gotta go fast" types. Unfortunately, he's also somewhat fragile, with the lowest base health and shields in the game, which combined with the lack of offensive skills may prove frustrating to new players.
Note: Loki is one of the easier frames to obtain through regular gameplay. The boss you must farm in order to obtain his blueprints also drops other vital crafting components, so you'll likely be gaining access to him whether you initially want to or not. This and Loki's fragility make him hard to recommend to new players, however fun he can be.
- Mag
Mag is the "caster" option of the starter frames. Pull will yank enemies toward you, ragdolling them and doing respectable damage in the process. Shield Polarize will boost the shields of you and any nearby allies, while any nearby shielded enemies will have theirs removed to explosive effect. Bullet Attractor creates a magnetic bubble around an enemy, drawing fire in from friend and foe alike for increased damage along with a small explosive effect if the target dies while still magnetized. Crush deals damage to all enemies in a radius around you and leaves any survivors briefly stunned. She has average speed and energy, with low initial health balanced by high shields.
Note: Mag's had some ups and downs, balance-wise, but is currently very, very good. A very solid choice for a starter frame. She's also one of the easier ones to obtain through regular gameplay.
Missions
- Spy: Hack up to 4 terminals and carry the resulting datamass to the extraction point.
- Exterminate: Kill anything that moves.
- Assassinate: Eliminate a single target (boss encounter).
- Sabotage: Destroy a power core and escape.
- Deception: Infiltrate a datamass into enemy systems to throw them off course or something.
- Capture: Find dude, shoot dude, suck his soul into your palm and get out.
- Rescue: Find the prisoner's holding cell and escort them to extraction. This mission type will likely be getting replaced in the near future.
- Defense: Defend an object from increasingly difficult waves of enemy forces. After defeating 5 waves, you'll be offered a reward (usually a mod). You have the option to take it and quit, or keep going for a chance at something better after another 5 waves.
- Mobile Defense: Similar to defense, but defend up to three points in succession for a fixed amount of time before escaping.
- Survival: Deliberately trigger an alarm to attract enemies as a distraction. Life support will be disabled, so you must collect air from fallen enemies. Rewards will be given every 5 minutes, and the difficulty will increase as time goes on. You must decide when to leave (after a minimum of 5 minutes), as failing the mission means giving up all collected rewards.
Weapons
Weapons fall into three main categories and you can carry one of each: Primaries, Secondaries, and Melee. Primaries are generally your bread and butter shotgun and rifle-type weapons rifles, secondaries are usually pistols of some flavor, and melee are of course your swords and axes and so forth. They level up with use and while leveling in and of itself does not enhance a weapon's power directly, it does allow you to use more and better mods with that weapon.
A few weapons can be purchased in the market for credits directly, but most need to be crafted from a blueprint.
There are a lot of weapons (100+ at the time of me writing this), and more are constantly being added.
Sentinels
Sentinels are massively useful little floating robo-pets that can help you out in various ways like shooting stuff that gets too close or occasionaly boosting your shields if something breaks through them. There are currently four, each with a unique ability. Carrier is the current favored pick, it packs a shotgun and sucks up loot for you so you can be the laziest space ninja around. You can craft most of them using blueprints available on the market.
Mods and Progression
Where your traditional RPG leveling mechanic has you gain a level and watch stats go up, Warframe does things a little differently. Your frame, weapons, and sentinels (more on those later) all gain experience independently with use, and while you still gain levels, they don't necessarily immediately make you more powerful. There are two primary purposes to leveling something: mod capacity and Mastery.
Mod capacity allows you to slot mods, which are what really allow you to become the space ninja you want to be. Mods drop randomly from enemies and are frequently given as mission rewards, and can have a variety of effects, like increasing weapon damage or adding elemental effects, boosting your shield capacity, or reducing the cost of your abilities. Your weapons and frames have a finite mod capacity that's increased by leveling. Every level of a weapon or frame grants 1 mod capacity, up to a maximum of 30. You can increase this further in two ways: supercharging by adding an Orokin Reactor (frames) or Catalyst (weapons), or on frames specifically by adding a special Aura mod acquired from an Alert mission. Reactors and Catalysts (sometimes referred to as potatoes due to their shape) will double the mod capacity whatever you use them on, bringing the maximum to 60 points of capacity at level 30 (or 30 at rank 15, etc). People spending money on the game will generally spend it primarily on these Reactors and Catalysts. Aura mods are special mods that increase your mod capacity instead of draining it,
Mastery is like your overall account experience level, and is intended to give you an incentive to use a variety of weapons and frames. Every level of a weapon gives 100 Mastery, and every level of a Warframe gives 200 Mastery. Accumulate enough Mastery and you'll be given the opportunity to take a Mastery Test to move on to the next Mastery Rank. Some weapons and Warframes require you to be above a certain rank to use them.
More info on mods
here, the mastery system
here, and Auras
here. You can find much, much more info on the Warframe wiki. Thanks to SomethingAwful and GameFAQs for the content.