Titanfall | XB1/PC/360 | Out Now

MeachTheMonster

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THIS!!!!!!! I actually think "Titanfall" is getting so much hype because it's being boasted as an Xbox exclusive. If "Titanfall" was also being released to the PS4/PS3 at release instead of a timed Xbox exclusive, I guarantee you it wouldn't be getting as much hype.

:comeon: so all the hate Microsoft has been getting, you think titanfall was one of the most awarded games at e3 cause its an Xbox exclusive.

The only reason you Sony stans are claiming to not like it is because its NOT on playstaion. Any objective eye can see this game looks to be more fun than killzone.
 

daze23

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it's amazing the cloud cant help run a source engine game with no environmental destruction better than this.

build a gaming pc, brehs

heavily modified source engine breh. this ain't Portal 2, nor does it really look like a source game
 

Liquid

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People are going to be so depressed when they find out that the "cloud" is nothing more than just another name for dedicated servers.

This is all marketing and people are falling for it. Fully expecting single player games to utilize the "cloud" to offset some of the benching that the local hardware has to do on a consistent basis is ridiculous on SEVERAL levels. IF they do, best believe Microsoft (and Sony) will force the paid subscriptions to utilize the extra effects...those servers are not cheap to run 24x7.

Let's take a look at some of the popular single player campaigns this gen:
MGS4 - 6 Million
RDR - 11 million
Mass Effect Trilogy - 11 Million
Arkham Asylum and Arkham City - 15 Million
Fallout 3 and Fallout NV - 13+ Million
Skyrim - 15 Million
Uncharted Games - 17 Million
GTA IV - 20+ Million

Now all of those games combined don't even include steam sales if there is a PC version. What if all of those games utilized that is over 100 million copies of games that can theoretically be played at any given time. To connect for WHAT exactly? To show textures a bit more clearer? And depend on internet connections to load those extra textures of post effects on a technology that is not static? That goes against all logic for the best experience possible. This isn't farmville or some small flash games...these are demanding games with elements that load seamlessly in the background without any given notice to the player.

OnLive (and Gaikai before Sony) tried to do the whole thing over the "cloud" and the results so far have been less than ideal. Leave all that cloud shyt for online saves, stats, matchmaking and online multiplayer. Throwing all this other nonsense like loading specific elements of a game can just get messy if connections dip (which will obviously happen). Plus we still have to see how latency issues are addressed because as much imrpovements OnLive has made I highly doubt Sony would have done anything SO much better to completely eliminate input lag and I am assuming the inevitable lag that one will see when other things load in the background or through a loading screen, which I don't think will work in games such as GTA, Fallout and other open world games.

You guys will learn this the hard way.
 

NZA

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heavily modified source engine breh. this ain't Portal 2, nor does it really look like a source game
the videos dont show it doing anything mindblowing, and portal 2 was heavily modified as well.
i guess the NPCs are taxing to both the xbone CPU and the cloud?

or the three versions (possible fourth version for ps4) are reducing the resources they can put toward making the xbone version all that it can be, or the cloud development has a learning curve

Titanfall: Respawn's 'second skin' | Polygon

according to that interview, they chose source because they felt it would get the 60fps on ps3/360. now it cant even get them that on an xbone :what:
 

daze23

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the videos dont show it doing anything mindblowing, and portal 2 was heavily modified as well.
i guess the NPCs are taxing to both the xbone CPU and the cloud?

or the three versions (possible fourth version for ps4) are reducing the resources they can put toward making the xbone version all that it can be, or the cloud development has a learning curve

Titanfall: Respawn's 'second skin' | Polygon

according to that interview, they chose source because they felt it would get the 60fps on ps3/360. now it cant even get them that on an xbone :what:

huh? I thought they article in the OP said they were getting 60fps on the x1

From what Respawn has announced so far, the 60fps bullet-point is proudly announced, but it remains tight-lipped on what native resolution is intended for the final game.

that article also says they originally chose source because they worried about the ps3

Respawn software engineer Richard Baker says the original reason the team went with the Source engine had much to do with wanting "an engine that would work with PS3, because that's the riskiest platform in current-gen"

(I already posted both those quotes in this thread btw)

there's not really "three versions", but rather two. the PC/x1 version will be pretty similar, as well as any future ps4 release. the 360 version will be very different, and is being developed by a different studio

and yes, they said 'the cloud' would help with npc's/ai. of course that 'cloud' could also be used for the PC version and/or a ps4 version
 

NZA

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huh? I thought they article in the OP said they were getting 60fps on the x1



that article also says they originally chose source because they worried about the ps3



(I already posted both those quotes in this thread btw)

there's not really "three versions", but rather two. the PC/x1 version will be pretty similar, as well as any future ps4 release. the 360 version will be very different, and is being developed by a different studio

and yes, they said 'the cloud' would help with npc's/ai. of course that 'cloud' could also be used for the PC version and/or a ps4 version
ah, you're right. i was conflating 60fps@1080p with just 60fps at a lower res.

i guess this all just seems weak to me considering they are supposed to be offloading work to the cloud. i think courtdog in another thread was claiming the cloud power enhancement of up to 4x, yet this performance is struggling to match what equates to an old pc at this point. even a modified source engine is not a "next gen" engine. it really doesnt strike me as all that taxing.
 

daze23

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ah, you're right. i was conflating 60fps@1080p with just 60fps at a lower res.

i guess this all just seems weak to me considering they are supposed to be offloading work to the cloud. i think courtdog in another thread was claiming the cloud power enhancement of up to 4x, yet this performance is struggling to match what equates to an old pc at this point. even a modified source engine is not a "next gen" engine. it really doesnt strike me as all that taxing.

spring 2014 release. I assume they have a lot of optimization to do
 

MeachTheMonster

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ah, you're right. i was conflating 60fps@1080p with just 60fps at a lower res.

i guess this all just seems weak to me considering they are supposed to be offloading work to the cloud. i think courtdog in another thread was claiming the cloud power enhancement of up to 4x, yet this performance is struggling to match what equates to an old pc at this point. even a modified source engine is not a "next gen" engine. it really doesnt strike me as all that taxing.

Y'all are getting the idea of "the cloud" wrong. It has nothing to do with textures or frame rates. It will be used to make worlds larger and more dynamic. Obviously TitanFall is nowhere near the pinnacle of what the cloud can do, but some of the ideas are pretty cool and could make a huge impact down the line.

Things like the A.I. Soldiers and real time drop ships/battles off in the distance couldn't be done in a current gen multiplayer shooter without putting a severe strain on local resources, also the fact that these things are processed on a server and sent to all players simultainiously means lag is reduced and you don't get the phenomenon of things appearing at different times on different people's screens.

If y'all listen to what the devs are saying there is plenty of potential in the cloud for both single and multiplayer games.
 

Hiphoplives4eva

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THIS!!!!!!! I actually think "Titanfall" is getting so much hype because it's being boasted as an Xbox exclusive. If "Titanfall" was also being released to the PS4/PS3 at release instead of a timed Xbox exclusive, I guarantee you it wouldn't be getting as much hype.

No, its getting hype because its being developed by the OG's at Infinity Ward, the same dudes that brought us the classic game COD 4. So we all know graphics and gameplay will be par exellance. But with all the new gameplay mechanics being introduced, its going to make for some epic matches. It'll be like Halo and COD hybrid piffery.
 

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Am I the only one that wasn't that impressed with Titanfall? That ubisoft multiplayer game looked way more impressive and engaging.

it seem pretty basic too me. The mech designs are lame compared to today's standards of imagination.
 
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