Titanfall | XB1/PC/360 | Out Now

daze23

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Source engine is still used by plenty of companies tho, and that is not gonna stop because a new gen is upon us. Source still gets updated doesn't it? I know the latest Counter Strike: GO used it...

Honestly not many games use it at all. I'm surprised respawn is using it because that thing is almost tapped out. It'll help with frame rate but visually they could have gotten a better looking game out of the ue3/4 or cryengine. Which makes me think they could have, but since they probably were in the process of making the game and using the ps3's issues with unreal engine they went with source instead. I don't know for sure but it makes sense because hardly anyone outside of valve uses source and as good as valve games are, they dont break barriers visually but they run smoothly. Thing is, source is a nearly 10yr old engine and it shows at times.
 

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Some of yall didn't read the article I see. It is kind of dumb to use a 10 yr old engine but that was due to initial development using the ps3.

Source engine likely looks very different than it did ten years ago.
They've changed and updated it's source code over the years.
 

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Honestly not many games use it at all. I'm surprised respawn is using it because that thing is almost tapped out. It'll help with frame rate but visually they could have gotten a better looking game out of the ue3/4 or cryengine. Which makes me think they could have, but since they probably were in the process of making the game and using the ps3's issues with unreal engine they went with source instead. I don't know for sure but it makes sense because hardly anyone outside of valve uses source and as good as valve games are, they dont break barriers visually but they run smoothly. Thing is, source is a nearly 10yr old engine and it shows at times.
Its supposedly a little differently handled than other engines.

Source (game engine) - Wikipedia, the free encyclopedia

It even says its made to be compatible with windows PC's, Xbox One and no mention of PS4. I guess Titanfall isn't gonna be multiplat afterall :ooh:
 

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Source engine likely looks very different than it did ten years ago.
They've changed and updated it's source code over the years.

they update it, but that's not to say there arent much better open source engines to use. I suspect they're using it because it's the easiest one to program for and they are a relatively small team. Id still take cry or unreal over it if I had a choice.
 

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Its supposedly a little differently handled than other engines.

Source (game engine) - Wikipedia, the free encyclopedia

It even says its made to be compatible with windows PC's, Xbox One and no mention of PS4. I guess Titanfall isn't gonna be multiplat afterall :ooh:

I'm pretty sure that means they used it bc of the ps3. The source engine is the easiest engine to program for and ran extremely amooth on the ps3, there is no other reason they would have chosen that engine over any others they could have used. It's just an opinion of course but that would definitely make porting it to other platforms simple because it works with everything and doesn't use much in terms of resources. Think about all of the multuplayer aspect and you'll see that across 360 and ps3, that source engine was the one that gave equal performance on all platforms. Plus they are developing on 360 as well, which also limits the xb1 even though it's being developed by a different team.
 

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they update it, but that's not to say there arent much better open source engines to use. I suspect they're using it because it's the easiest one to program for and they are a relatively small team. Id still take cry or unreal over it if I had a choice.

Source isn't open source, you have to be a licensee to
use the engine in a commercial capacity.
And there likely aren't engines that are
free with the same developer support mainly because
the open source market is slim pickings when it comes
to serious production ready game engines.

And some of the best free engines do not allow access
to the source like the Unity engine.

Source itself was designed with modularity in mind from
the start which is why they can take out and add things
to the source code and update their titles with these new
effects without breaking games.
 

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Source isn't open source, you have to be a licensee to
use the engine in a commercial capacity.
And there likely aren't engines that are
free with the same developer support mainly because
the open source market is slim pickings when it comes
to serious production ready game engines.

And some of the best free engines do not allow access
to the source like the Unity engine.

Source itself was designed with modularity in mind from
the start which is why they can take out and add things
to the source code and update their titles with these new
effects without breaking games.

You're right about having to license it, actually you're right about everything you posted. I just dont see many non-valve games use it these days. I know it's versatile but I guess I just expected a better engine on next get games.
 

daze23

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Respawn software engineer Richard Baker says the original reason the team went with the Source engine had much to do with wanting "an engine that would work with PS3, because that's the riskiest platform in current-gen"
 

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So nobody has pointed out that there has never been a bad Source game :manny:
 

daze23

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the only non-valve source engine game I can think of is Dear Esther
 

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Am I the only one that wasn't that impressed with Titanfall? That ubisoft multiplayer game looked way more impressive and engaging.
 
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