I know "xbots" don't usually talk about games being "maxed out"
U know what I'm talking about breh.
I know "xbots" don't usually talk about games being "maxed out"
U know what I'm talking about breh.
Source engine is still used by plenty of companies tho, and that is not gonna stop because a new gen is upon us. Source still gets updated doesn't it? I know the latest Counter Strike: GO used it...
Some of yall didn't read the article I see. It is kind of dumb to use a 10 yr old engine but that was due to initial development using the ps3.
Its supposedly a little differently handled than other engines.Honestly not many games use it at all. I'm surprised respawn is using it because that thing is almost tapped out. It'll help with frame rate but visually they could have gotten a better looking game out of the ue3/4 or cryengine. Which makes me think they could have, but since they probably were in the process of making the game and using the ps3's issues with unreal engine they went with source instead. I don't know for sure but it makes sense because hardly anyone outside of valve uses source and as good as valve games are, they dont break barriers visually but they run smoothly. Thing is, source is a nearly 10yr old engine and it shows at times.
Source engine likely looks very different than it did ten years ago.
They've changed and updated it's source code over the years.
Its supposedly a little differently handled than other engines.
Source (game engine) - Wikipedia, the free encyclopedia
It even says its made to be compatible with windows PC's, Xbox One and no mention of PS4. I guess Titanfall isn't gonna be multiplat afterall
they update it, but that's not to say there arent much better open source engines to use. I suspect they're using it because it's the easiest one to program for and they are a relatively small team. Id still take cry or unreal over it if I had a choice.
Source isn't open source, you have to be a licensee to
use the engine in a commercial capacity.
And there likely aren't engines that are
free with the same developer support mainly because
the open source market is slim pickings when it comes
to serious production ready game engines.
And some of the best free engines do not allow access
to the source like the Unity engine.
Source itself was designed with modularity in mind from
the start which is why they can take out and add things
to the source code and update their titles with these new
effects without breaking games.
Respawn software engineer Richard Baker says the original reason the team went with the Source engine had much to do with wanting "an engine that would work with PS3, because that's the riskiest platform in current-gen"
So nobody has pointed out that there has never been a bad Source game