it seem pretty basic too me. The mech designs are lame compared to today's standards of imagination.
That's only one type of mech they are showing, supposedly they're gonna be fully customizable.
No, its getting hype because its being developed by the OG's at Infinity Ward, the same dudes that brought us the classic game COD 4. So we all know graphics and gameplay will be par exellance. But with all the new gameplay mechanics being introduced, its going to make for some epic matches. It'll be like Halo and COD hybrid piffery.
lol. like cod4 was some masterpiece. game was buggy and shytty as fukk until they came through with some mods to fix it
I can't speak for PC, but the original Modern Warfare was one of the best shooters of this generation on consoles. This is coming from someone who hates CoD, CoD4 is a classic
so all the hate Microsoft has been getting, you think titanfall was one of the most awarded games at e3 cause its an Xbox exclusive.
The only reason you Sony stans are claiming to not like it is because its NOT on playstaion. Any objective eye can see this game looks to be more fun than killzone.
lol. like cod4 was some masterpiece. game was buggy and shytty as fukk until they came through with some mods to fix it
Personally for me, I VERY MUCH prefer 3rd-person games over 1st-person games, so that's 1 strike against "Titanfall" for me. "Titanfall" is multi-player only, so that another strike against it, No way I'd pay a full $60 bucks for the game. Graphics-wise, the games looks current-gen as fukk, you can't argue that "Killzone: Shadow Fall" doesn't looks way better than "Titanfall".
Personally for me, I VERY MUCH prefer 3rd-person games over 1st-person games, so that's 1 strike against "Titanfall" for me. "Titanfall" is multi-player only, so that another strike against it, No way I'd pay a full $60 bucks for the game. Graphics-wise, the games looks current-gen as fukk, you can't argue that "Killzone: Shadow Fall" doesn't looks way better than "Titanfall".
I think every single game writer disagrees with you...
are you talking MP or single player? i never played the campaign but the online play out the box was trash. so many dumb perks/air strikes/trip mines etc. wheres the skill in that? red dots?
that shyt was trash compared to cod2 which was easily the best and most balanced of the cods
Personally for me, I VERY MUCH prefer 3rd-person games over 1st-person games, so that's 1 strike against "Titanfall" for me. "Titanfall" is multi-player only, so that another strike against it, No way I'd pay a full $60 bucks for the game. Graphics-wise, the games looks current-gen as fukk, you can't argue that "Killzone: Shadow Fall" doesn't looks way better than "Titanfall".
People are going to be so depressed when they find out that the "cloud" is nothing more than just another name for dedicated servers.
This is all marketing and people are falling for it. Fully expecting single player games to utilize the "cloud" to offset some of the benching that the local hardware has to do on a consistent basis is ridiculous on SEVERAL levels. IF they do, best believe Microsoft (and Sony) will force the paid subscriptions to utilize the extra effects...those servers are not cheap to run 24x7.
Let's take a look at some of the popular single player campaigns this gen:
MGS4 - 6 Million
RDR - 11 million
Mass Effect Trilogy - 11 Million
Arkham Asylum and Arkham City - 15 Million
Fallout 3 and Fallout NV - 13+ Million
Skyrim - 15 Million
Uncharted Games - 17 Million
GTA IV - 20+ Million
Now all of those games combined don't even include steam sales if there is a PC version. What if all of those games utilized that is over 100 million copies of games that can theoretically be played at any given time. To connect for WHAT exactly? To show textures a bit more clearer? And depend on internet connections to load those extra textures of post effects on a technology that is not static? That goes against all logic for the best experience possible. This isn't farmville or some small flash games...these are demanding games with elements that load seamlessly in the background without any given notice to the player.
OnLive (and Gaikai before Sony) tried to do the whole thing over the "cloud" and the results so far have been less than ideal. Leave all that cloud shyt for online saves, stats, matchmaking and online multiplayer. Throwing all this other nonsense like loading specific elements of a game can just get messy if connections dip (which will obviously happen). Plus we still have to see how latency issues are addressed because as much imrpovements OnLive has made I highly doubt Sony would have done anything SO much better to completely eliminate input lag and I am assuming the inevitable lag that one will see when other things load in the background or through a loading screen, which I don't think will work in games such as GTA, Fallout and other open world games.
You guys will learn this the hard way.