That's only one type of mech they are showing, supposedly they're gonna be fully customizable.
don't play with me, where did you hear about customizable mechs..if true this game is gonna be even more
That's only one type of mech they are showing, supposedly they're gonna be fully customizable.
None of them writers are really boasting about the graphics of "Titanfall", so what's your point?
don't play with me, where did you hear about customizable mechs..if true this game is gonna be even more
You keep saying "I don't think" and that should of been the end of it. First off, you are comparing Gaikai to Azure You basically are saying all games wont be on dedicated servers. And saying the cloud is basically dedicated servers is not some revelation we didn't already know But its not identical to dedicated servers. It does more than just what dedicated servers are used for. The cloud is just a more "capable dedicated server" and by more capable it will be able to allow Xbox One to offload task so the console itself can concentrate on my graphic intensive processes.People are going to be so depressed when they find out that the "cloud" is nothing more than just another name for dedicated servers.
This is all marketing and people are falling for it. Fully expecting single player games to utilize the "cloud" to offset some of the benching that the local hardware has to do on a consistent basis is ridiculous on SEVERAL levels. IF they do, best believe Microsoft (and Sony) will force the paid subscriptions to utilize the extra effects...those servers are not cheap to run 24x7.
Let's take a look at some of the popular single player campaigns this gen:
MGS4 - 6 Million
RDR - 11 million
Mass Effect Trilogy - 11 Million
Arkham Asylum and Arkham City - 15 Million
Fallout 3 and Fallout NV - 13+ Million
Skyrim - 15 Million
Uncharted Games - 17 Million
GTA IV - 20+ Million
Now all of those games combined don't even include steam sales if there is a PC version. What if all of those games utilized that is over 100 million copies of games that can theoretically be played at any given time. To connect for WHAT exactly? To show textures a bit more clearer? And depend on internet connections to load those extra textures of post effects on a technology that is not static? That goes against all logic for the best experience possible. This isn't farmville or some small flash games...these are demanding games with elements that load seamlessly in the background without any given notice to the player.
OnLive (and Gaikai before Sony) tried to do the whole thing over the "cloud" and the results so far have been less than ideal. Leave all that cloud shyt for online saves, stats, matchmaking and online multiplayer. Throwing all this other nonsense like loading specific elements of a game can just get messy if connections dip (which will obviously happen). Plus we still have to see how latency issues are addressed because as much imrpovements OnLive has made I highly doubt Sony would have done anything SO much better to completely eliminate input lag and I am assuming the inevitable lag that one will see when other things load in the background or through a loading screen, which I don't think will work in games such as GTA, Fallout and other open world games.
You guys will learn this the hard way.
You acting like you work on the development team and came to that conclusion "it doesn't strike me as" like you can look at a youtube video and now your qualified to say such bullshyt Bruh, while the game ain't even done yet. Peep the awards it got. See if these awards don't contradict your entire post...ah, you're right. i was conflating 60fps@1080p with just 60fps at a lower res.
i guess this all just seems weak to me considering they are supposed to be offloading work to the cloud. i think courtdog in another thread was claiming the cloud power enhancement of up to 4x, yet this performance is struggling to match what equates to an old pc at this point. even a modified source engine is not a "next gen" engine. it really doesnt strike me as all that taxing.
First game EVER to win all the awards. Uncharted, or any other game you love couldn't match what Titanfall accomplished this E3.. Super Mario Galaxy? Nope. But it don't look that special to you, so lets ignore what the WORLD agrees on? As for 4x more powerful, its 3x. You are also forgetting we talking about games at or near launch. Relax, titles will look even better. Titanfall in particular looks so much better if you watch it in 1080p or at least 720p...It's the first game to win six Game Critics E3 awards. In other awards,
Quoted forlol. like cod4 was some masterpiece. game was buggy and shytty as fukk until they came through with some mods to fix it
DittoNone of them writers are really boasting about the graphics of "Titanfall", so what's your point?
Digital foundry broke down the graphics too, since you missed itVisual stimulation in Titanfall borders on overwhelming, in the same sense of a spectacular scripted single-player sequence. The fact that everything in Titanfall is dynamic, real-time, and happening as a result of another human player is incredibly impressive. With enough firepower, players can tear ships out of the sky and bring them crashing into the earth while Titans drop from space and onto soldiers. In an epilogue to Hardpoint matches, groups sprint to an escape ship, their enemies hot on their heels and angry with their defeat.
Small but significant details like this strengthen a shooter with a fantastic foundation for its core mechanics. Plus, there are badass robots, gorgeous graphics, 60 frames-per-second gameplay, and clever sci-fi weaponry, like a pistol that auto-locks to dudes’ faces.
Titanfall is my E3 2013 Game of the Show because it defied my expectations as a hardcore multiplayer guy at every turn. Going in, I expected it to be nothing more than “Call of Duty with anime robots.” It wasn’t until seeing it that I realized that is the stuff dreams are made of – and then Titanfall went above and beyond that reductive concept with innovative ideas that pull me outside my comfort zone. It's also so much more than your usual E3 demos, which are canned, scripted, stiff,
Now this is where you say "welp, my bad" then keep it moving. I just wish I was an expert. Cuz then I'd know that Source can't do what these guys say it has accomplished. The Cloud won't help either, cuz Gaikai the worldwide leader in Cloud couldn't do itSome new details on Respawn Entertainment’s Titanfall have come to light. The game runs at a solid 60fps as revealed by the developer and it is fully V-Synced. That means you’ll never see a torn frame on the screen.
This does not change even during explosive battle scenes, Digital Foundry has found out.
“Not a single frame is repeated over the four minute stretch, producing a monotone reading at the head of the frames-per-second axis,” their analysis read. “Having double-checked many thousands of these frames by eye after the automated pass, we can confirm that it runs with v-sync engaged at full-blast 60fps regardless of the intensity during battle.”
They have also mentioned that the game has a lot of visual effects and it seems Respawn is going all out when it comes to that.
“Little is held back in the realm of effects work either. To our count, there’s full-screen motion blur, lens flares, plus high grade alpha for sparks, smoke plumes trailing behind rockets, and no restraints on particles spraying from ruined Titan foes
They said it in an interview. They said they were only showing off a very small part of the game, but the final game will have a progression system tied to customizing your pilot and your mech.
no need for all that. I'm just the messenger.
When I get the game, if I find out you are lying ima come visit you
no need for all that. I'm just the messenger.
Game Trailers TV - Titanfall pt.1 - YouTube
He says it at 2:20
The ps4 version is going to give them time to make this version alot better. I rather wait for the definitive version. The PS4 version.
Of course you wouldn't rather wait a year to play a game that is fun today. As for the "definitive version"
For starters, its an online only game which means any improvements would be via updates anyway. So PS4 wouldn't get this different version unless the team that is porting the xbox360 version does it.
Also and more importantly, this game uses the cloud for the world you play in.
PS4 does not have Azure and Gaikai isn't capable of working that way for PS4 games so the A.I in the PS4 version will be inferior (Story Tru)
Unless sony pays for a dedicated server setup for this game which they can do, thats the reality you are looking at
Of course you wouldn't rather wait a year to play a game that is fun today. As for the "definitive version"
For starters, its an online only game which means any improvements would be via updates anyway. So PS4 wouldn't get this different version unless the team that is porting the xbox360 version does it.
Also and more importantly, this game uses the cloud for the world you play in.
PS4 does not have Azure and Gaikai isn't capable of working that way for PS4 games so the A.I in the PS4 version will be inferior (Story Tru)
Unless sony pays for a dedicated server setup for this game which they can do, thats the reality you are looking at