Post more often bro.I spent a ridiculous amount of time in this demo. Here my my thoughts.
The good:
The bad
- Overall, its very impressive
- Unreal scope/scale
- When set to max settings(100%) its the densest city ive seen in a ‘game’
- The most geometry (rounded corners/edges) ive seen in ‘game’. Nanite is the real deal
- On console it’s essentially doing raytraced lighting, ambient shadows and reflections in real-time. Some of them aren’t triangle based but they have the same effect. (The reflections aren’t Spiderman or Ratchet level, but the whole thing comes together nicely)
- When I turned down some settings (cars, parked cars and crowd) I was able to get what I felt was a smoother experience
- Massive city with no load times
- Incredible VFX
- Incredible car physics/damage model
- Great sound
It’s a great tech demo and im sure a couple of games this gen will come close to this level of visuals at 30fps.
- That framerate. Especially when at max settings and you are moving around quickly in a car or using the drone
- The TAA ghosting gives the impression of an even lower framerate when its running at ~30
- The Lumen lighting ghosting/slow update (it accumulates over several frames) also gives the impression of a lower framerate when its running at 30
- No head lights from the cars during night
- A lot of visual ‘noise’ (im assuming it’s because its trying to denoise/cleanup the ray tracing elements)
- ‘Low resolution’/ soft image quality. It would be nice if it was sharper