The Official XBOX WON Thread - News and Info

HNIC973

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Killer Instinct And The Cloud – Balancing Without A Patch

One of Microsoft’s most ambiguous selling points for the Xbox One is its ever-present cloud. We haven’t seen many examples of its use outside of Forza Motorsport 5’s Driveatar, but Microsoft frequently assures us in press conferences and development videos that it will be awesome. In an interview with Killer Instinct’s producer Torin Rettig, he shared how the cloud is being used to help keep the game consistently balanced.

In short, the cloud allows developer Double Helix to immediately and easily implement changes in Killer Instinct’s code to make sure fights stay fair. “All of our variables that go into how a character behaves are going to exist basically in the cloud,” Rettig said. “Without having to content update or patch the game at all, we can just go in on the cloud and tweak these variables without the player having to know.” Rettig went into further detail on how it will work saying, "Our vision is for it all to be behind the scenes, so it won’t require any official title update download. Basically the game checks for the latest version of the gameplay’s parameters and automatically updates if it’s a new version. No download or confirmation dialogue necessary and the files themselves are so small you’d never notice the difference."

Making minor balance changes without going through Xbox Live’s servers is not an entirely new practice. Many of Electronic Arts’ sports titles like Madden and NHL have been using a method to make small tweaks without requiring large patch downloads for a few years. These Tuner Updates make minor balance changes to the game using small downloads, without the need for extensive patch downloading through Microsoft’s Xbox Live servers.

Large patches will still be necessary from time to time for Killer Instinct, as Double Helix plans to continually update the game and add new content. When adding or changing content or assets, you can expect the traditional downloadable update. Simple balancing, however, comes very fast and without the need to download. “Any of the normal fighting game balancing activities that we would need to do, we can basically figure out what we need to do, implement the change, and just release a change in the same day. It can be very, very fast,” Rettig said.
https://www.gameinformer.com/games/...ud-balancing-without-a-patch.aspx?amp&amp&amp
 

Spliff

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latest stream of the current build of KI by the dev team


Who were you rockin with the most at the XBO event? How Glacius feel?

Killer Instinct And The Cloud – Balancing Without A Patch

One of Microsoft’s most ambiguous selling points for the Xbox One is its ever-present cloud. We haven’t seen many examples of its use outside of Forza Motorsport 5’s Driveatar, but Microsoft frequently assures us in press conferences and development videos that it will be awesome. In an interview with Killer Instinct’s producer Torin Rettig, he shared how the cloud is being used to help keep the game consistently balanced.

In short, the cloud allows developer Double Helix to immediately and easily implement changes in Killer Instinct’s code to make sure fights stay fair. “All of our variables that go into how a character behaves are going to exist basically in the cloud,” Rettig said. “Without having to content update or patch the game at all, we can just go in on the cloud and tweak these variables without the player having to know.” Rettig went into further detail on how it will work saying, "Our vision is for it all to be behind the scenes, so it won’t require any official title update download. Basically the game checks for the latest version of the gameplay’s parameters and automatically updates if it’s a new version. No download or confirmation dialogue necessary and the files themselves are so small you’d never notice the difference."

Making minor balance changes without going through Xbox Live’s servers is not an entirely new practice. Many of Electronic Arts’ sports titles like Madden and NHL have been using a method to make small tweaks without requiring large patch downloads for a few years. These Tuner Updates make minor balance changes to the game using small downloads, without the need for extensive patch downloading through Microsoft’s Xbox Live servers.

Large patches will still be necessary from time to time for Killer Instinct, as Double Helix plans to continually update the game and add new content. When adding or changing content or assets, you can expect the traditional downloadable update. Simple balancing, however, comes very fast and without the need to download. “Any of the normal fighting game balancing activities that we would need to do, we can basically figure out what we need to do, implement the change, and just release a change in the same day. It can be very, very fast,” Rettig said.
https://www.gameinformer.com/games/...ud-balancing-without-a-patch.aspx?amp&amp&amp

Beautiful :to:

Better have notes for every balance update or :ufdup:
 

Tic Tac T O

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TORONTO!
Who were you rockin with the most at the XBO event? How Glacius feel?



Beautiful :to:

Better have notes for every balance update or :ufdup:
Played mostly Jago and some Thunder. I'll try Sabrewulf and Glacius on Saturday.
 

Tic Tac T O

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just found out one of the guys at the X1 tour was a serious youtube cat and uploaded a brief match of ours. its not worth linking but I'll prolly have something good for saturday. we gonna hog a tv for the full 2 hours :lolbron:
 

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http://www.product-reviews.net/2013/10/06/battlefield-4-xbox-one-gameplay-silences-haters/

Battlefield 4 Xbox One gameplay silences haters


By Alan Ng posted 6 Oct 2013, 21:45


After recently treating you to some early footage of Battlefield 4 running directly on the PS4 hardware, it is only fair that we now switch our attention to the Xbox One version of the game. EA and DICE may have been reluctant to show off the Xbox One version at some of the recent big trade events of the year, but we’ve discovered that the game is actually playable over in Russia at the moment and it means fresh gameplay for you to enjoy and preview.





You’ll be pleased to hear that the Xbox One version actually looks very solid, both in the gameplay department and the graphics. There has been a lot made on how DICE iscapping the game to 720p resolution rather than 1080p native, but there’s no denying that the game is still going to look stunning in the living room.

It may not compare to Battlefield 4 running on ‘ultra PC settings’, but it is going to be good enough for most – and also don’t forget running at a solid 60FPS on both Xbox One and PS4 versions for the first time, with 64 player support on certain maps.

There has been a lot of criticism on the Xbox 360 version of the game looking terrible after the ongoing Battlefield 4 beta was released, but it looks like the Xbox One build is fairing a lot better. It goes without saying that the next-gen versions are much more worthwhile to play with 64 man support, but it looks like graphics are going to be improved ten fold as well for those ready to splash out either $399 or $499 for the luxury.

battlefield-4-zavod-311-xbox-one.jpg

Zavod 311 will offer some breathtaking environments

Here we have two separate videos showing the game directly on Xbox One at an event in Russia – this is the map called Zavod 311. Quality isn’t the best so we apologize in advance, but you can get a good idea of how the game will run on Xbox One.



Should the haters perhaps give DICE a break in terms of next-gen versions, based on this new evidence here?

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