The Official Street Fighter 6 thread! We Open world fighting now?!

Khalil's_Black_Excellence

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But he does have less tools. If you did say that it would still be accurate.

His staple move for getting in is missing, and vskill doesn't exist in this game.

The puzzling thing is saying he has more sauce. He has arguably the least sauce in this game. If it wasn't for how devastating level 3 is he hardly win anything.
He can do combos to a level he never really could previously, just off the system mechanics alone. He also has more readily available moves overall than ever has. As does practically ever legacy character. It's just that his most historically effective moves are slighted or absent. Which one again, was only like two moves. They were just very oppressive in previous games and at times, borderline or legitimately broken.

His "most staple" move to get in has been absent for two games now. That shyt is gone gone most likely. His V-skill isnt really needed like that in a game with universal parry the way it's implemented here.

I don't think Snakeyez hit that level 3 much more than once, if at all, in his tournament grand finals.
 

Khalil's_Black_Excellence

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Green hand is never coming back. It's a feat that it rocked for 20+ years but the SF4 version was so good Capcom scrapped the move forever:mjlol:

Gief does have more sauce in 6, but it's paper tiger shyt in the context of everyone around him. It's like gifting him a sword while gifting everyone else AR-15s

Tundra storm doesn't work, headbutt trades with everything but you still need to use it, gotta be a calculus major to anti air with lariat, combos look cool but they don't do damage relative to the cast, etc. It's all sauce but watered down

His lights also aren't that great so there's no reason to not hold neutral jump against him, making SPD extremely difficult to land so winning with Gief means abandoning all that "sauce" and relying on having better footsies with less buttons(6/2MK, held HP, 3MP)
Right. It's not that he has less shyt. Just less effective (relative to the rest of the cast), being the key difference.
 

TripleAgent

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That's in part of green hand being better than devs ever really intended on it being. Lariat was stronger as well of course, specially since he had multiple versions. It was damn near busted on its own (actually was busted in vanilla version).

6 Gief got more sauce than he ever has tho. Just that his truly strongest tools he's ever had are either missing or neutered in 6.
We must have different definitions of "sauce", because in 6 it's a continuous uphill climb like never before. He has combos, but everything else is worse. They even made lariat bad, which isn't that easy.
 

7th Letter Specialist

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Throw is a great Counter option. What I've been saying is it just shouldn't be the only because outside throw range there's no risk.

New costumes for Ken, Lily, Cammy and Luke

22_sf6costumes01.jpg


22_sf6costumes02.jpg


22_sf6costumes03.jpg


22_sf6costumes04.jpg
Everything look dope ASF except for Luke bytchass...he should go for the shaved look. That look waaaay better
 

Khalil's_Black_Excellence

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We must have different definitions of "sauce", because in 6 it's a continuous uphill climb like never before. He has combos, but everything else is worse. They even made lariat bad, which isn't that easy.
Yeah, I mean in specifically within combo variety and in his case especially, pretty much just having the ability to have any combos really. Him being able to do air SPDs off of wall and ground bounces is shyt that never really was the norm for him (cept maybe v-ism shenanigans in Alpha 3).

You could argue that he's technically better without that stuff if he just played like he did in 4 and 2, but that's really moreso only in the context of those games and the mechanics of them.
 

Batsute

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IMO juat give her a real drive rush and she's fine.

Character has great normals, great supers a command grab and you can't jump on her at all. She just needs to be able to play Street Fighter 6 and she's good to go.

:bryan: Nah breh, even with a good drive rush she ain’t seeing the rest of the cast and Capcom isn’t gonna give her no where near a top 8 DR.:mjcry: You yourself even said she ain’t playing SF6. Plus her buttons are highly overrated, she has no low confirms outside of DR and her best button puts you in a danger zone against better buttons. Combine that with none of her heavy normals being cancellable it’s hell at upper tiers, when playing neutral.

I'm not even mad at grapplers getting sauced up by characters with fireballs or zoners.


It's always been like that, infact it's probably better than it has ever been for grapplers in street fighter history.

So people complaining about grapplers be slow, having neutral skip or having weak drive rushes... I mean you better be glad they do lol.

Bruh that recency bias is crazy, Laura, Mika, & Abigail were all feasting and legitimate threats in SFV. If the top tier get OP drive rushes then let grapplers have some form of fukkery. I’m not even saying give them crazy DR, give them good Oki, not amazing oki, better button etc. you balance these characters but it’s obvious Capcom played it incredibly safe.

A pet peeve is that fireballs are insanely good in SF6, add in the input issue and it’s hell to react to. I’m not twirl reacting to sonic boom I’m predicting it and by time I predict it Guile has already recovered.
 
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TripleAgent

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Yeah, I mean in specifically within combo variety and in his case especially, pretty much just having the ability to have any combos really. Him being able to do air SPDs off of wall and ground bounces is shyt that never really was the norm for him (cept maybe v-ism shenanigans in Alpha 3).

You could argue that he's technically better without that stuff if he just played like he did in 4 and 2, but that's really moreso only in the context of those games and the mechanics of them.
I'd trade for SF4 Gief in a heartbeat
 

O.Red

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Yeah, I mean in specifically within combo variety and in his case especially, pretty much just having the ability to have any combos really. Him being able to do air SPDs off of wall and ground bounces is shyt that never really was the norm for him (cept maybe v-ism shenanigans in Alpha 3).

You could argue that he's technically better without that stuff if he just played like he did in 4 and 2, but that's really moreso only in the context of those games and the mechanics of them.
That's where the paper tiger shyt comes in because who wants to risk getting a wall bounce off a -18 jump in? :huhldup: and he had the drive rush combo that ends in air spd then you look at the damage:dahell::mjlol:

Excitment and fear was high for Gief before the game came out because all those new tools looked:noah: but in practice most of it is just window dressing. The only thing that really lives up to the hype is lvl2 super, which is terrifying

Capcom has a habit of giving certain nikkas moves that make you wonder why they bothered in the first place. In SF5 Lucia's slide is -4 on hit:dahell: what's the point?
 

Khalil's_Black_Excellence

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That's where the paper tiger shyt comes in because who wants to risk getting a wall bounce off a -18 jump in? :huhldup: and he had the drive rush combo that ends in air spd then you look at the damage:dahell::mjlol:

Excitment and fear was high for Gief before the game came out because all those new tools looked:noah: but in practice most of it is just window dressing. The only thing that really lives up to the hype is lvl2 super, which is terrifying

Capcom has a habit of giving certain nikkas moves that make you wonder why they bothered in the first place.
In SF5 Lucia's slide is -4 on hit:dahell: what's the point?

You could use it to close out a round. Also, off counter hit, it was plus.
 
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