That’s probably the worst part breh then you say, “let me try this dumb shyt at mid range only to get mashed lp or neutral jump.”
At this point I’ll settle bullshyt ass buffs
- make QCB+HK an airborne state attack
- let DF+HK connect outside the corner on OD
- Make the first hit of HP target combo cancellable for DI
I’m not even gonna ask for cr.mk to be cancellable
IMO just give her a real drive rush and she's fine.
Character has great normals, great supers a command grab and you can't jump on her at all. She just needs to be able to play Street Fighter 6 and she's good to go.
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