The Official Street Fighter 6 thread! We Open world fighting now?!

Versa

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No nerfs are needed. Just buff those that are lacking.

Man, JP and Ken 1,000,000% need to be nerfed. Most people playing the characters will tell you that LOL.

No need to nerf them into the ground, but adjustments are obviously needed and will happen. Plenty of room to do that while they still remain top tier characters.

"Just make Manon as absurd as JP" is not a solution I'm interested in playing in all honesty. If I wanted DNF Duel/UMVC3 levels of foolishness I'd just play those games.
 

The Mad Titan

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JP just needs to not be able to combo into lvl 3 full screen and or it should it leave you closer to him.

I'd also change that amnesia loses to grabs.

Everything else can stay.


Ken

St HP should be active for 3 frames and negative 4

Slightly less damage on a few specials/supers.
 

TripleAgent

Instructing Space Cowboy's mama on the blade
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JP just needs to not be able to combo into lvl 3 full screen and or it should it leave you closer to him.

I'd also change that amnesia loses to grabs.

Everything else can stay.


Ken

St HP should be active for 3 frames and negative 4

Slightly less damage on a few specials/supers.
JP's low MP should be worsened. You can't jump on him, therefore he has no holes unless you play a fast character or get lucky. He does EVERYTHING well.

Ken needs less plus frames on several moves.

Corner carry and plus frames needs to be toned down all over as well.
 

Batsute

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JP's low MP should be worsened. You can't jump on him, therefore he has no holes unless you play a fast character or get lucky. He does EVERYTHING well.

Ken needs less plus frames on several moves.

Corner carry and plus frames needs to be toned down all over as well.

I’d much rather see stronger jump in options cause if they JP cr.mp then Manon is getting that nerf too. :lolbron:

Plus a damage nerf to CA/Lvl 3 Deejay drive rushing into one un-reactable toe tap 70% combo is fukkin shyt.
 
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