The Official Street Fighter 6 thread! We Open world fighting now?!

O.Red

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22 second mark is why I don't respect Drive Impact:mjlol:

It's a good introductory mechanic but that shyt is gonna disappear at high level after a year. 26 frames is way too slow my mama could react to that shyt:mjlol:

Condor Spire is safe on block :huhldup: and that shyt goes FAR:huhldup:
 

SCJoe

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22 second mark is why I don't respect Drive Impact:mjlol:

It's a good introductory mechanic but that shyt is gonna disappear at high level after a year. 26 frames is way too slow my mama could react to that shyt:mjlol:

Condor Spire is safe on block :huhldup: and that shyt goes FAR:huhldup:
EX tackle on a grappler, get ready to see Lily a LOT for the first version of this.
 

O.Red

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SF6 scaling data. I thought Perfect Parry scaling was 30% and that was bad enough. 50% is disrespectful :scust::hhh::why:. This the reason I think parry is garbage I might as well go for a mixup if you're gonna cut my damage that much:mjlol:

I don't love Cr mk cancels scaling so much but I can understand the trade of since legs are so long in SF6
 

iceberg_is_on_fire

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Balrog not being a default launch character fukkin sucks. Alpha 3 and SF4 balrog >>>>>>>

If y'all hear any rumors about my dog showing up @ me
Once I saw the shenanigans Capcom was pulling with the roster here, I bit the bullet and preordered the collector's edition and will roll with that.
 
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