can' wait to see @surf 's body count
even down to the game design. you want to dial back exploration for more quick, compartmentalized adventure stops? cool. but in no way is anyone as excited to pick up +200 platinum or +500 element zero as they were to pick up new armor/weapons/mods. the customization fell off sure but so did the natural incentive to go find new rewarding stuff. you stop looking after a while because there's no return.
Its just so inconsistent man.Okay...ME2 definitely was not made easier.
Only reason I got through Jack's mission is that the mech glitched and was stuck in one spot. Insanity is back to kicking my ass.
Basically, the game trying it's hardest to be trash, but, the dope parts of the game would not allow it.
Maybe it's because I've taken a two year break playing any of the games--I've finished the series atleast once a year since ME3 came out--but, I'm noticing a lot of the bullshyt.
I'm meeting Anderson, for the first time in 2, and litterally just a replay of the entire Spectre induction as the reinstatement. And people, more or less, just accept Shepard Is Back. And the only push back is....you're working for Cerberus. And I only did the EDI mission on the Moon.
Like, who thought that was a good idea to make Cerberus this universe's al Queda but they were a sidemission that had nothing to do with the story.
That's another great idea; the Ardat-Yakshi were way more compelling than Cereburus.
even down to the game design. you want to dial back exploration for more quick, compartmentalized adventure stops? cool. but in no way is anyone as excited to pick up +200 platinum or +500 element zero as they were to pick up new armor/weapons/mods. the customization fell off sure but so did the natural incentive to go find new rewarding stuff. you stop looking after a while because there's no return.