The Last of Us Part II | PS4 | June 19th (NO OPEN SPOILERS)

old pig

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I've also in segments tried to use other people as distractions or use myself as one and try to get the partner to kill the enemy. For the most part this doesn't work because the enemies will ignore other characters and just focus on attacking the player. The partner AI also isn't smart enough to dispatch an enemy unless it's a scripted segment. The partner characters are mostly just decoration. Even when they're with you the truth is you're really by yourself and can't count on them for much.

I did hope they’d improve on this smh
 

ALonelyDad

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The infected are like those GOT walkers now..the first game it was a few of them, now they got a whole army:francis:need a dragon
 

Consumed

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five hours in and I don't think this is for me. The mini-objectives feel tedious when I'm not engrossed into the setting or story. Didn't care for going from building A to building Z and throwing a cord over a gate to power a generator when I'm still wondering how the game didn't end a few hours ago.

the combat is challenging, fun. but you have to sit through a lot of walk and chats, investigating items and letters in order to access it. at least this has been the case in seattle. there is probably a point where things pick up soon, but if I'm already at hour five then I'm not eager to commit x more hours to find out when that is.

that said, I can see why others love it. If you don't mind the mini-objectives, are caught up in the setting/narrative, haven't read any spoilers and/or agree with the direction, impressed by the graphics then it's probably fun. being able to customize your own difficulty is a great feature as well.
 
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