List is suspect but I can also understand why it looks like this.
Greatest games of all time lists have, for all time, gone the same way; a team of video game journalists sit down and put together a ranking that is almost predetermined – a seemingly canonical hall of fame that attempts to cover off as many bases as possible. Here at GQ, we thought we’d embrace chaos instead. Rather than shuffle Ocarina of Time, Dark Souls and Ico across a big list according to our own whims, we decided to get our friends involved.
So we gave the industry at large a blank canvas on which to determine their own criteria of “best”, to see where the chosen games differ – and where they’re similar – to the traditionally accepted canon. That meant gathering together a massive collective of our favourite developers, streamers, directors and journalists in the business. Think of it as an “Avengers assemble” moment.
Each voter had one task: pick a personally ranked top ten list. A game in first receives 10 points. A game in 10th place receives 1 point. We invited 300 individuals to participate, and received 239 final lists with an incredible 652 games receiving one vote or more. Our winner not only received the most votes, but also placed in people’s Number 1 more than any other rival.
For us, the full list is one of many different stories, from surprising newcomers like 2019’s Disco Elysium making an incredibly deep run in the rankings, to a complete absence of mega-franchise names such as Assassin’s Creed. It’s a mix of new, old and very old, with blockbusters and indies, from every genre and from studios in every corner of the world. There are familiar faces – often in surprising places – and a couple of inclusions we didn’t simply didn’t expect. You can see how it all shook out below…
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