Khalil's_Black_Excellence
The King of Fighters
The battle system of this game is one of a kind! Excellent mix between action and rpg. This should be replicated by xenogears.
Such a well done game.
Two of the best. Both great battle systems and despite Vesperia being much older it doesn't feel dated in battle mechanics. It does lack fast travel compared to Berseria though.
I'd say Vesperia is actually a prettier game because it's cartoon cel shaded graphics never depended on powerful hardware and still looks mad nice to this day.
Both have a great party. It's hard to top Eizen, Magilou, Velvet etc but Yuri IMO is the GOAT protagonist and Raven is another favorite of mine.
Storyline is where there's a gap. Vesperia might be my favorite tales but it's story definitely isn't that strong. It's charming characters and engaging world help make up for it but Berseria is probably the best storyline of the Tales. That or Abyss.
Berseria is really dark in tone compared to other tales. Vesperia is much lighter. Yuri being a renegade who doesn't mind dirtying his hands for the greater good was seen as a breath of fresh air back in the day. Velvet on the other hand kills so many people in Berseria that I lost count lol. Makes Yuri look softer than cotton.
Both great RPGs that should be in every collection.
So it took me a whole year later after buying the game to get to playing it and while I know it's an older game and I can see spurts of greatness in it, the battle system is mid-AF, Bs. Like my man @42 Monks said below, the shyt feels unresponsive at times. They got a pretty good set up of schematics for its battle system, but its execution HAD TO have felt a lil iffy even way back then. Definitely feels quite dated now. It's not as fluid as it wants to be for sure and a lot of it is simply cuz it gets in its own way with how to set some of it up. The fact that you have to go threw two different commands just to switch characters is part of it (to which is actually even further finagled in needing a special item first; thank god they at least knew somewhat better to just throw that item in a freebie grab bag in this definitive edition). Then you add how free free running the battle field is technically endless, but can only be done by holding a button or otherwise, you walk in a limited steps, straight line, as if it was a SRPG is just clunky AF.
After 20+ hours in, I can see once you get enough good special attacks you can make the mechanics chain a lil better since the other attacks are more powerful and longer combo strings, but it's still limiting with its other mechanics. Tho I can imagine that playing this with 3 other players that truly understand the game and the characters they choose and ya'll synchronize ya'll attacks could up the ante. Unfortunately, I damn sure ain't going to have 3 other people to roll with me to play this at any player/game knowledge level, let alone to knowing the system like that. I wish they updated it more for this DE version. I like the game, but I'm not quite sure outright Love it and I know that's at least partly cuz of the antiquation of it. Tho that's not always a good excuse either, cuz plenty of old ass games systems still hold up well today, despite lacking some more modern advances. Some of the hit detection is off. Thankfully, the gfx (or rather its art style) and the cool characters and music intrigues me enough to push onwards with it, cuz there were definitely points of me wanting to shelf it cuz of the stiff, limited battle mechanics. It's cooking and other mechanics behind weapon upgrades and synthesizing is pretty good too, but I don't think they paced out the mechanics of that either very well.
Vesperia is gonna feel really empty and the battle system legit doesn't even come close imo
I like Vesperia a lot. *Maybe liked it a lot when it came out
but the game doesn't hold a candle to later tales games imo. The story is good but man its a ROUGH start to the game and the battle system feels unresponsive as fukk.
People gotta realize that a 'bad' tales game since Vesperia has come out still has much, much better gameplay and AI. Even out the gates I've seen bosses just sit still and spam supers endlessly - it was bad in Xillia but even worse in Vesperia. You compare it to Graces F or Berseria, games I feel that just get the gameplay down perfectly, and it just doesn't hold up.
From what I've seen of Berseria, it does look like the get a lot closer to mastering what they wanted the gameplay to be like in their games. That's good. Can't wait to beat this one to roll threw that one. I turned on Bereseria for a hot second, but was like, "Nah, I don't wanna get acclimated to this and try to go back and be further disappointed in the battle system."