Khalil's_Black_Excellence
The King of Fighters
bruh the ankle deep depth of these areas and dungeons compared to others are what sets it apart. its not a glance at the game clock im talking about
these dungeons are somehow more linear and filled with more backtracking than when tales had fixed camera areas. even vesperia found a way to make each city more than walk in a circle with every shop stuffed into one cubby hole or nearly every event stuck to a street corner.
these enemies are plainly not on the level of other tales games either. in no other game did you have to wait for a character specific ability to charge (and they charge dramatically slower in boss/miniboss encounters because the primary way to build those meters is through enemy defeats and downs) just to properly damage it or prevent attacks that your AI will eat face first. mobile games do that to stretch content. its got not place in a large release unless synergy mechanics have waaaay more effort put into them.
not sure how anyone is feeling the cast either. alphen is probably the most dull and lifeless protag in the whole series. at least the graces protag was a whole clown. alphen is plain boring - which is the worst possible thing to happen to a lead. the amount of times that dovalhim had no idea what was going on despite being a lord was comical. kisara had a hot minute of being a much needed spark to the party but then she turns into a boring team mom with a brother complex. law and wizard girl essentially run their character arc and turn into cardboard cut outs for the rest of the game.
but you been defending this game like you get paid for it don't even know why i bother responding after you been on this song for the past 10 pages
Berseria had way more bonus content that was at least worth the trip.
outside of the gnome run, this was just backtracking to areas that were never interesting to begin with. that's my biggest issue. this is bloated with so much colorful *nothing* that its actually turned me off to the series a bit. glad it sold well, but if they repeat something like this its obvious that it ain't for me going forward. you gotta really be into shionne's one note bird tendencies to be drawn in to this game's narrative.
and zestiria was lame as hell nobody talks about zestiria
If only breh. And ya'll was saying I was getting emotional earlier just for questioning and retorting some of ya'lls claims, lol. Nah man, I just really like the game, enjoy talking about it as much as I do playing it and have been speaking on it, positive and negative, how I see fit. That goes for stating my POV and commenting on others, alike or not alike. Ain't like my differing opinion was disrespectful any, just different. We can agree to disagree.
But I hear you. You've been a mainstay fan of the series for a long time, so you're probably more attuned to its traits, good and bad, than I am, admittedly. Which is also why certain things liable to unnerve you more, understandably so. I'm newer to the series (you know this man, you were one of the prime cats on here big uppin Berseria to me a year ago) so it's all fairly fresh for me, so I'm living my best life with this shyt breh. Salute me.
As for some of the backtracking sentiments and things like that. I mean, I can see how that could annoy some if one feels it's in excess. I can't say that it's felt like that to me tho. Our barometers of tolerance just may differ there or something. Long as the game fun (this game or any), things like that don't really phase me like that and IMO, was barely noticeable here. The boost rates can be increases from accessories to the skill grid, to which not every character's is solely tied to only downed states. Some are from Crits as well, so...
You say the series is going a direction akin to mobile games and not liking that. For you, is this moreso just due to a change in direction possibly for this series or you just don't care for it from a mobile games standpoint at and/or don't feel the practices of mobile games should go into console games (sounds like you kinda said this much). I ask as well since I know you big upped Genshin Impact quite a bit and it, like more and more games are now, are starting to blur the lines between console and mobile games. As such, they'll both be borrowing philosophies from each other, I'm sure. For better or worse.