So i gotta be a knowledge expert on frames now to be advanced in this game
priority and zoning is what made Street fighter popular.. now we need advanced metrics.. this game is essentially mortal kombat with this frame bullshyt
Not really. And frames has always been a part of every fighting game. You don't have to be all by-the-numbers to see what moves are fast enough to beat other moves and counter tho. I know I've never studied frames and still always did well, shyt is plain to the eye to see in most cases, especially in this game where animations are very smooth and nuanced. There's still a matter of priority in the game and it's very simple to understand, Heavy>Medium>light. Basically, if two moves come out at the same time, if one is stronger attack that the other, then the strong attack is going to win. This is for any move that doesn't have invincible start up, which only a few select moves have that property and thus, have the crush counter property added to them (moves with any invincibility frames, not just start up, have crush counter properties added, except for supers) . And zoning is still omnipresent in this game, so Ieuno why you brought that shyt up.