i hate to say it but this is the benefit of still coding and launching in a single platform, versus 5.
@Tim Lord
Absolutely!
But as I mentioned, from a business standpoint it's a losing endeavour, particularly for a 3rd party, and they wouldn't make a profit.
My last point about the technical aspects of the release to not further derail this thread from people who own and are enjoying the game is this:
I don't think this game ever intended to have a performance (60fps) mode on consoles. Based on what im seeing, it doesn't hit 60fps consistently or even semi-consistently and the resolution/image quality hit is massive. It uses FSR 2 to scale up from a low internal resolution and FSR 2 in this game is terrible.
The quality/30fps mode seems to be pretty stable though and was probably what the game was designed around. 30fps console mode was probably the development target for this game among all platforms.