I really want to play this game, but I showed discipline in waiting for the general public (since i dont trust reviews) to let us know about the game's technical performance.
As usual with all new releases, the game is probably around 1 month+ from being in a state it should have been today.
A rushed launch compounded by the fact that this is an open world/area game running on Unreal Engine 4 means it will have bad performance.
For those unaware, UE4 is terrible for this style of game. The file sizes bloat and the engine isn't designed for large open spaces and it isn't scalable on modern hardware. This leads to underused hardware on all platforms with PCs getting the worst of it.
AAA gaming today is much more complex and unsustainable in many ways but for this post I will highlight multi-platform development for big titles.
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I'm going to lay some scenarios out:
If this was an exclusive to any *1* platform.
Pro: It would have much less issues at launch. It wouldn't be perfect since it is still UE4, but it would be in a better state with less glaring issues.
Cons: It would be a lot harder...probably impossible to make profit back in a decent time frame.
If this game had it's own custom engine.
Pros: It would be better designed and optimized for the game that they are trying to create.
Cons: It would cost even more to develop and Respawn doesn't have the resources (including talent and time) to do it.
If they delayed the game another 1 to 2 months
Pros: None
Cons: It still would have come out an unfinished mess.
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This is the gaming reality we live in. This is the new norm and devs are straight up putting patches for known issues into the game's post release roadmap.
I will check this out in the fall or holiday later this year.
As usual with all new releases, the game is probably around 1 month+ from being in a state it should have been today.
A rushed launch compounded by the fact that this is an open world/area game running on Unreal Engine 4 means it will have bad performance.
For those unaware, UE4 is terrible for this style of game. The file sizes bloat and the engine isn't designed for large open spaces and it isn't scalable on modern hardware. This leads to underused hardware on all platforms with PCs getting the worst of it.
AAA gaming today is much more complex and unsustainable in many ways but for this post I will highlight multi-platform development for big titles.
--------
I'm going to lay some scenarios out:
If this was an exclusive to any *1* platform.
Pro: It would have much less issues at launch. It wouldn't be perfect since it is still UE4, but it would be in a better state with less glaring issues.
Cons: It would be a lot harder...probably impossible to make profit back in a decent time frame.
If this game had it's own custom engine.
Pros: It would be better designed and optimized for the game that they are trying to create.
Cons: It would cost even more to develop and Respawn doesn't have the resources (including talent and time) to do it.
If they delayed the game another 1 to 2 months
Pros: None
Cons: It still would have come out an unfinished mess.
------
This is the gaming reality we live in. This is the new norm and devs are straight up putting patches for known issues into the game's post release roadmap.
I will check this out in the fall or holiday later this year.