In Marvel's Spider-Man: Miles Morales, set in winter one year after the events of the previous game, Miles' Harlem home is on the verge of being torn apart by a war between an energy corporation and a criminal organization armed to the teeth with advanced tech. It's not a formal sequel to Spider-Man. That, if the coy responses from the creatives are any sign, may or may not be coming later. It's a shorter spin-off, likened in scope to the Lost Legacygame in the Uncharted series. Nevertheless, Intihar promises "it has a lot of heart."
"This is a full arc for Miles Morales that started in Spider-Man," Brian Horton, the game's creative director, says. "We really are completing this hero's coming of age in our game. It is a complete story."
The choice of a smaller narrative came amid discussions of what that hero's journey looked like for Miles in the context of Insomniac's games. After all, Miles, according to Marvel Comics canon, doesn't typically exist in the same reality as Mr. Parker. "When we started crafting it," Horton recalls, "we realized that, with a little bit more of a compact storytelling style, we could tell a very emotionally impactful story that would fit really well as an experience that would take Spider-Man 1 and [Miles Morales] and do justice to this character."
Miles may be training with Peter to hone his Spidey skills, but Horton and Intihar see him as "his own Spider-Man." The animation, the movements, the mechanics, even his powers (including bioshock and invisibility) aren't just unique tricks for this character, they are metaphors for that hero's journey the pair keep mentioning. Peter's origin "was born out of tragedy" — i.e. the death of his Uncle Ben — but Horton mentions Miles "is more so born out of family. What I think is really compelling about Miles as a character is he has friends that he could actually let into his world — his human world and his Spider world. He's a little different in the way he approaches it."