why do yal like puzzles in action games? just say you don't like action games
nobody reminisces about the puzzles of god of war titles or the platforming sections in any action game. there's maybe three dungeons in this entire game that require you to think about how to proceed - the rest of the problem solving is all in the bosses. but the game is so easy (for some of us at least) that you can just brute force the bosses without ever starting that problem solving process.
but instead of that most of the thread is about how to give out the most pillow cases
im not trying to throw shots but most of the people here playing this game never treated this like an action game to begin with. its not a shock that its throwing some of you off.
I mean, its actually kinda on brand at this point
same dude compared assassin's creed valhalla's combat to ghost of tsushima's
and the gameplay loop isn't like most jrpgs because damn near everything that lines up with JRPG stuff is all optional. you don't need to talk to anyone in these cities. you bottlenecked by sidequest progress. shyt, you can beat the game without ever equipping a single piece of equipment on yourself or even arrange your party. you gotta manage you own skill points but that's really about it.
the JRPG stuff is well done - but its clearly tacked onto action game
but people treating it like its the core game.