Resident Evil 7 Official Thread [PSVR Compatible - PS4Pro 4K HDR]

marcuz

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im more excited about watching other streamers play this. i tried to give my psvr to a few streamers for their lets plays, but they didn't like not being able to see their chatroom
 

Brief Keef

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Resident Evil 7 review scores near perfect by Famitsu
The first review of Resident Evil 7 is in via Famitsu, and the results are impressive to say the latest.
By Michael Harradence on 17 January 2017

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Japanese gaming publication Famitsu Weekly has posted its review on the hotly anticipated Resident Evil 7: biohazard in its latest issue.

Capcom’s upcoming survival horror game, which is known as Biohazard: resident evil in Japan, scored 9/9/9/9 from each of Famitsu’s critics, giving it a total score of 36/40. An impressive score to say the least, although the fact the publication awarded the abysmal Umbrella Corp the exact same score is somewhat mind-numbing.

Resident Evil 7 is due to ship on PlayStation 4, PC, and Xbox One on January 24, 2017, and comes with full PlayStation VR support for those who want to take their game to the next level of immersion. According to Capcom’s Masachika Kawata, the horror sequel will take around 15 hours to complete, and is due to receive some free story-based DLC at some point in spring of this year. The game weighs in at over 20GB on the PS4.

Set from a first-person perspective, Resi 7 takes place some four years after the globe-trotting, zombie-mashing Resident Evil 6, and sees newcomer Ethan Winters exploring a mysterious plantation in Dulvey, Louisiana, for his missing wife Mia. Along the way, he’ll have to overcome a series of fiendish puzzles and traps while fending off attacks from the tenacious and seemingly immortal Baker family.

If you fancy splashing out on Capcom’s latest title, then be sure to invest in the Resident Evil 7 Collector’s Edition, which comes with a host of extra content including a model of the Baker mansion.

Resident Evil 7 review scores near perfect by Famitsu
another site gave it a perfect too its lit
 
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Crakface

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Looks like something ill easily conquer.

Dont understand the hate on resident evil as a series.

Not one numbered resident evil game has been bad.

But you get these try hards that want to be scared when they play games and hide under blankets from zombies like females.

How about? Maybe youre just to old to be afraid of video games like when you were a spineless adolescent.

So now we have to have less of everything so a grown man can get goosebumps and feel rattled by jumpscares. Its pathetic what gaming has come to.
 

Kamikaze Revy

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Looks like something ill easily conquer.

Dont understand the hate on resident evil as a series.

Not one numbered resident evil game has been bad.

But you get these try hards that want to be scared when they play games and hide under blankets from zombies like females.

How about? Maybe youre just to old to be afraid of video games like when you were a spineless adolescent.

So now we have to have less of everything so a grown man can get goosebumps and feel rattled by jumpscares. Its pathetic what gaming has come to.
We've had this discussion before. It's extremely difficult (maybe even impossible) to make a game legitimately scary without a scarcity of ammunition or options for defense. Limiting ammo and health means you can make enemies that aren't bullet sponges (which immediately eliminates the fear element). Look at all the demons you fought in Doom. That game COULD have been just as fun AND horrifying if they minimized the amounts of enemies on screen at once and limited ammo more. It gets to a point where every encounter is an excercise in dumping all of your ammo and strafing. It's a fun game, but isn't the least bit scary.
 

Crakface

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We've had this discussion before. It's extremely difficult (maybe even impossible) to make a game legitimately scary without a scarcity of ammunition or options for defense. Limiting ammo and health means you can make enemies that aren't bullet sponges (which immediately eliminates the fear element). Look at all the demons you fought in Doom. That game COULD have been just as fun AND horrifying if they minimized the amounts of enemies on screen at once and limited ammo more. It gets to a point where every encounter is an excercise in dumping all of your ammo and strafing. It's a fun game, but isn't the least bit scary.
I dont need to he horrified i dont need to be afraid.

I need horrifying things to kill with a spooky ambiance. I need opponents that require skill to crush not bullet sponges and zombie tanks to run from in fear like a coward.

This is why the last of us is such a great game from a gameplay standpoint.

You have a lack of resources but still have the ability to be deadly.


Resident evil has caved to the vaginal fans and made a casual experience. But i guess we've got puzzles :skip:
 

Kamikaze Revy

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I dont need to he horrified i dont need to be afraid.

I need horrifying things to kill with a spooky ambiance. I need opponents that require skill to crush not bullet sponges and zombie tanks to run from in fear like a coward.

This is why the last of us is such a greay game from a gameplay standpoint.

You have a lack of resources but still have the ability to be deadly.


Resident evil has caved to the vaginal fans and made a casual experience. But i guess we've got puzzles :skip:
The last of us is a good example of how to make a game scary without catering to the casual crowd. I'm not 100% sure that the game was scary, more than it was full of tense moments due to the heavy leaning towards stealth.
Resident Evil 7 is supposed to have weapons and different means to defend yourself but they also said they want each enemy encounter to be scary, so I'm not sure how limited the defense will be.
From the demo, I didn't see any situation where you would be running away and hiding under beds like you do in Outlast.
 

Crakface

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The last of us is a good example of how to make a game scary without catering to the casual crowd. I'm not 100% sure that the game was scary, more than it was full of tense moments due to the heavy leaning towards stealth.
Resident Evil 7 is supposed to have weapons and different means to defend yourself but they also said they want each enemy encounter to be scary, so I'm not sure how limited the defense will be.
From the demo, I didn't see any situation where you would be running away and hiding under beds like you do in Outlast.
Yea we'll see. Youll just be running in circles in a room taking potshots at a zombie tank while the theme from Benny Hill plays in the background
 
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