Why you mad though.the irony being i hate halo games and last of us is my favorite fukk up, clown
Why you mad though.the irony being i hate halo games and last of us is my favorite fukk up, clown
Im not following you.
I didnt say anything about whether or not doom has ever been a horror game.
It seems like you're catching the tail end of the conversation.
I'm explaining to Mowgli that it's difficult to make a video game legitimately scary if the player consistently has an abundance of ammo and never really feels a sense of danger.
That's not to say that it has to be a run and hide simulator but I think it's best for horror games to be limited in terms of weapons and ammo.
callin me a halo player felt like a racial slur, i wanna put hands on youWhy you mad though.
Because that's the game he was streaming recently.but why would you bring up doom for that lol, re4 would be a better example
no problem tho, i got a bit confused
RE7 supposedly has a 15 hour campaign. (I feel like that's short but I don't remember how long the other RE games are)
I'll be doing my first play through entirely with the PSVR. I'm going in with the expectation of only playing an hour at a time.
callin me a halo player felt like a racial slur, i wanna put hands on you
Im not following you.
I didnt say anything about whether or not doom has ever been a horror game.
It seems like you're catching the tail end of the conversation.
I'm explaining to Mowgli that it's difficult to make a video game legitimately scary if the player consistently has an abundance of ammo and never really feels a sense of danger.
That's not to say that it has to be a run and hide simulator but I think it's best for horror games to be limited in terms of weapons and ammo.
RE games weren't that long if I remember. I replayed them to death though. I'd play RE2 and beat it daily.RE7 supposedly has a 15 hour campaign. (I feel like that's short but I don't remember how long the other RE games are)
I'll be doing my first play through entirely with the PSVR. I'm going in with the expectation of only playing an hour at a time.
"The game is set in 2017, approximately 4 years after the events of Resident Evil 6 in the fictional city of Dulvey, Louisiana in the Southern United States. It features a new protagonist named Ethan Winters, a civilian who offers fewer combat skills than most previous Resident Evil main characters.[2] Ethan is searching for his missing wife, Mia, which leads him to a derelict plantation mansion, home of the Baker family."Im still confused on this game.. does it have the plagus? Or zombies? Does it take place after 6? Its like i dont know shyt about it
Im still confused on this game.. does it have the plagus? Or zombies? Does it take place after 6? Its like i dont know shyt about it
I agree. I didn't say it had to be like outlast to be scary, I just was making the point to mowgli that it's difficult to make a game scary without limiting the player's access to weapons.RE1, 2, 3, CV, 0 had a legitimate sense of danger in it. You had weapons but you weren't fully stocked. Maybe 20 handgun bullets, 5 shotgun shells and a knife. That's on your best day. You still felt like you could get got because the control scheme and engine felt designed around that. RE5/6 were action games. 4 action too but it still was a teeny bit scary at times.. A game doesn't need to be Outlast to be scary.
RE games weren't that long if I remember. I replayed them to death though. I'd play RE2 and beat it daily.
In the past RE games, when you found bullets or a new weapon, it was a " thank GOD" feeling and u felt your confidence go up a little.I agree. I didn't say it had to be like outlast to be scary, I just was making the point to mowgli that it's difficult to make a game scary without limiting the player's access to weapons.
You know how Mowgli is. He'll tell you a game is trash if he can't kill every enemy with one shot from a triple barrel shot gun from 40 feet away.
#EliteGaming
#factsIn the past RE games, when you found bullets or a new weapon, it was a " thank GOD" and u felt your confidence go up a little.
In the new RE games since, finding weapons/bullets was more like "ok cool more bullets/oh shotgun nice" and u were on your way. Didn't matter since u could rambo punch your way through hordes of zombies.
doom has never been a horror franchise