Resident Evil 4 is still King

Ciggavelli

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The Wii Version is still a version I would recommend playing though. It is very cool to play with the Wii-Mote
Nice. It's still coming in the mail. It was only $12, so I said fukk it, I'll try it out.
 

Jazzy B.

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Can't front, Last of Us did the whole companion thing far far better.

Dead Space 2 >>>
 
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Can't front, Last of Us did the whole companion thing far far better.

:comeon:

You could have that bytch ellie walk straight in front of a mob of humans while youre hiding, dance around like a retard and they wouldnt pay attention to her at all

Ashley was vital to keep alive at all points when she was with you and they even had the decency to let you shove her in a crate if the area would be too hard for her.

Say what you will about her character, but ashley is the best designed escort mission in history. She wasnt even around all that much if you got annoyed by her.

Ellie wasnt a consequence in gameplay at all.
 

Fatboi1

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:comeon:

You could have that bytch ellie walk straight in front of a mob of humans while youre hiding, dance around like a retard and they wouldnt pay attention to her at all

Ashley was vital to keep alive at all points when she was with you and they even had the decency to let you shove her in a crate if the area would be too hard for her.

Say what you will about her character, but ashley is the best designed escort mission in history. She wasnt even around all that much if you got annoyed by her.

Ellie wasnt a consequence in gameplay at all.
Ashley was an escort mission, Elly isn't. You can't have Elly be someone you gotta protect for a whole game with stealth elements because that would open up a can of worms(stealth "fails" because Elly made a sound or was seen due to something out of your control).

These two elements are nothing alike seeing as how stealth wasn't even a thing in RE4. It was why at times Elly could kill enemies on her own or distract them(before she gets her own gun). Ashley NEEDS to be protected whereas Ellie held her own unless the situation called for it. They both serve a different purpose.
 
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Cᵣₐₛₕ&ₜₕₑCₒᵤₚ

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I got to the castle and gave up, I don't f*** with that scary s*** :dame:


Ima give this joint another shot on the PC version :whew:



I stopped playing a little after the part where you met Ada. The room when they randomly dropped the cage near on Leon nearly gave me a heart attack :noah:
 
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Ashley was an escort mission, Elly isn't. You can't have Elly be someone you gotta protect for a whole game with stealth elements because that would open up a can of worms(stealth "fails" because Elly made a sound or was seen due to something out of your control).

These two elements are nothing alike seeing as how stealth wasn't even a thing in RE4. It was why at times Elly could kill enemies on her own or distract them(before she gets her own gun). Ashley NEEDS to be protected whereas Ellie held her own unless the situation called for it. They both serve a different purpose.

youre supposed to be escorting ellie throughout the entire game according the story. And during the stealth parts of the game she could be "hiding" with you and her ai would regularly fukk up and she would wander out in the middle of the enemy's line of sight and they wouldnt notice her at all. It was immersion breaking as hell. Ellie barely mattered at all during the gameplay sequences in the game while Ashley was vital to both the story and gameplay. Thats what I'm comparing. And if ellie didnt matter to the gameplay why have her there at all? Story should inform gameplay, not the other way around.

How is the game supposed to tell me I'm supposed to be protecting her during cutscenes but have her not matter during the gameplay aspects? The last of us did this regularly with its story. A great game perfectly blends its story with gameplay and last of us had a big problem with that.
 

Fatboi1

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youre supposed to be escorting ellie throughout the entire game according the story.
yeah, "supposed " to but clearly she held down her own and at times SHE was the "guard".

And during the stealth parts of the game she could be "hiding" with you and her ai would regularly fukk up and she would wander out in the middle of the enemy's line of sight and they wouldnt notice her at all. It was immersion breaking as hell.
You can't have the game perfectly immersion blending while still giving the player options. Imagine if they made it so that she could be seen and you'd try to stealth, it'd be complaints about how she "ruins player control".

Ellie barely mattered at all during the gameplay sequences in the game
uh she did, she regularly would bring you ammo or health packs and she could kill enemies herself. How could she not matter like in the part where Joel gives her a sniper?? She kills enemies for you while you take care of some yourself.

Ashley was vital to both the story and gameplay.
you basically protected her. She was vital in the sense of what she served for the story. Ashley is defenseless. Ellie has a knife, environmental weapons and a gun. Completely different.

Thats what I'm comparing
that's why that conparison was weak. You can't compare a defenseless girl who comes into the game solely for protection to a companion ai. Two different purposes.

And if ellie didnt matter to the gameplay why have her there at all?
again, you're incorrect. Sge mattered a lot. You're cherry picking narrow situations and drawing a conclusion. Did she not matter when she shot the dude that was choking Joel under the water in the hotel??
Did she not matter when Joel fell and was impaled and you were being helped to escape with her? Did she not play a role in context moments where could talk?

Story should inform gameplay, not the other way around.
and that's what happened. She was simply a "bring her here" mission that got more complicated. She ended up being a pretty tough girl and she bonded with you throughout the game in real time through banter and in cutscenes.

How is the game supposed to tell me I'm supposed to be protecting her during cutscenes but have her not matter during the gameplay aspects?
The game never said to "protect her". Joel didn't even want to take her along with him. You need to play it over because you're mistaken on this.

The last of us did this regularly with its story. A great game perfectly blends its story with gameplay and last of us had a big problem with that.
Again, nonsense. She demands weapons from you from the getgo. She kills enemies and distracts them sometimes with bottles and or bricks. She brings you ammo or health. You talk to her in real time via context buttons. She mattered all throughout the game and this narrative you're creating is simply untrue.
 
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Nothing ellie did was important other than the sparse, one time gameplay sequences where they made her important, like the part where you control her and protect Joel. Giving you ammo and occasionally killing enemies doesnt make up for the fact that she destroyed immersion when she would walk out in the middle of gameplay and there be no consequence. Its bad design to have positive consequence and not equally balance negative consequence. She didnt do anything Joel couldnt do. So again, why is she there? Ashley was there to be protected. If you arent supposed to protect Ellie in gameplay why is she there? Giving you ammo is not a good answer when Joel is perfectly capable himself. Why cant she go to the fireflys herself? Because you had to escort and protect her. And that didnt translate to the gameplay.

She was simply a "bring her here" mission

Thats the definition of an escort mission breh :deadmanny:
 
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