Red Dead Redemption 2 | PS4/XB1/PC | Out Now

Kairi Irving

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Which is why I think that they'll still do single player DLC, because RDRO is an absolute failure that continues to lose interest. GTAV online started off slow but the player count continued to grow, and that's why they still make content for it to this day. RDRO is basically DOA at this point so I expect them to make a few more attempts at making it playable before we get some surprise DLC trailer.


I don't think they will. Dan's gone, he knows there's no plan for expanding upon single player through DLC.
 

FruitOfTheVale

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Just watched this again and I've been playing GTA V lately. And it reminded me why Rockstar ain't really like that anymore.



Watched the whole thing, excellent video :ehh: I actually just wrote a somewhat related criticism of Rockstar's game design in a different thread

...There's clearly still a huge market for cinematic adventure games; open world titles in many ways share none of the strengths of that genre because in current open world titles, the environment itself isn't a character in the same way. The environment in an open world title reacts to player input and player input alone... Rockstar is good at masking this with "chance encounters" that are designed to make NPCs appear to live out their own lives separate from player interaction, but in reality, those NPCs don't actually affect the environment nor the player until you interact with them. If you skipped all the sidequests in RDR2, literally nothing will change in the Gameworld aside from your character's honor meter. In the future I hope that GTA and other open world titles integrate more randomized natural disasters that drastically change the types of sidequests available in towns, NPCs that initiate hostile action towards the player based on shifting player attributes (i.e. jackboys target the player for driving a nice car or because they know the player is rich) etc. I'm tired of the same-old fetch quests and stock story missions that don't react to the choices you make within the world. In a world like Los Santos where you literally kill 1,000s of cops and members of gangs and crime syndicates, there should be a lot of NPCs in the world who want your head on a platter. It would be dope if when your driving on the streets you need to periodically check if the same car's been tailing you the last 5 turns you made... it would be dope if periodically when you go to your safehouse, you gotta deal with home invaders/assassins. Would be even doper if there was a way for you to track down who put the hit out on you and tie off the loose ends while finding out why they had it out for you in the first place. Come to find out you slaughtered somebody's entire bloodline during a story mission and they have nothing else to live for except bodying you :wow: fukk around and get packed out by a crew of NPCs in GTA 6 because you held up one of they mamas at gunpoint for the fukk of it :mjlol:

TLDR version: Unless Naughty Dog is gonna trailblaze in the open world genre by creating a title with greater parity between a player's actions and the way the open world reacts to the player, I wouldn't really be interested in playing their version of GTA. Open worlds have too many narrative constraints that don't play to Naughty Dog's strengths, so if they did go that route I'd rather they eschew a Rockstar style narrative completely and focus on one that has more "choose your own adventure" elements by emphasizing player agency.
 

Rell84shots

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I don't think they will. Dan's gone, he knows there's no plan for expanding upon single player through DLC.
Then I think RDR is done for, because I don't think RDR3 will be done with proper justice. I wanted an expansion pack that shows how the gang came together and then ends with the Blackwater massacre, but now I could see them making a whole new game and fukking everything up.
 

kdslittlebro

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I wouldn't be surprised if RD3 is a modern western/crime mix kinda like the series Yellowstone

I think/hope they just go ever further back into the prime of the Wild West, whether it's Dutch's crew or a different one
 

MeachTheMonster

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Just finished and still trying to decide if I enjoyed my time with the game or not

I think it’s absolutely stunning in the amount a content and attention to detail. More than any other game I’ve played this world is believable.This has to be the most impressive game of all time in that aspect.

But honestly my time through the game felt like a slog that I just wanted to end. Probably the end of chapter 4 I was just over the game. At this point in my life my patience is at an all time low, and I just didn’t have any desire to do all the hunting and side stuff, riding that damn horse became a chore(my poor “A” button, had to hit it like 7billion times during my play through.:francis:) story was telegraphed way out and drawn out too long. From the first time Arthur coughed I knew exactly how this would end, I just had to watch it play out slowly over the next 10 hours.

All and all I’m glad I experienced it. Rockstar kinda made the Goat/Woat game here. So much shyt to do, so much content, story, attention to detail, so little fun.
 

Kairi Irving

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Just finished and still trying to decide if I enjoyed my time with the game or not

I think it’s absolutely stunning in the amount a content and attention to detail. More than any other game I’ve played this world is believable.This has to be the most impressive game of all time in that aspect.

But honestly my time through the game felt like a slog that I just wanted to end. Probably the end of chapter 4 I was just over the game. At this point in my life my patience is at an all time low, and I just didn’t have any desire to do all the hunting and side stuff, riding that damn horse became a chore(my poor “A” button, had to hit it like 7billion times during my play through.:francis:) story was telegraphed way out and drawn out too long. From the first time Arthur coughed I knew exactly how this would end, I just had to watch it play out slowly over the next 10 hours.

All and all I’m glad I experienced it. Rockstar kinda made the Goat/Woat game here. So much shyt to do, so much content, story, attention to detail, so little fun.

If you didn't like RDR1 you won't like RDR2.
 

Kairi Irving

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Then I think RDR is done for, because I don't think RDR3 will be done with proper justice. I wanted an expansion pack that shows how the gang came together and then ends with the Blackwater massacre, but now I could see them making a whole new game and fukking everything up.
I'm pretty sure that was going to be a whole game from the jump. They'd have to create a whole new map and younger models, why would that packaged as a DLC? That screams standalone game.

Rockstar DLCs are usually non Canon scenarios (Undead Nightmare) or spin off during the story (TBoGT and TLaD)

they wouldn't do a whole prequel going back in time as a DLC.
 

MeachTheMonster

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If you didn't like RDR1 you won't like RDR2.
I liked 1 and in some ways 2 is better, but I just think they prioritized graphics and immersion over fun sometimes. They went full cinematic cowboy sim. I think a more focused game would have been more fun.

There’s so much stuff to do in this game but ultimately none of it matters. You can go through the game and not touch most of the weapons, systems, upgrades, etc. Money doesn’t matter. Bounty’s don’t matter. Choices don’t matter. It’s all as shallow as possible while also being as detailed as possible. It’s a strange dichotomy.
 

Kairi Irving

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I liked 1 and in some ways 2 is better, but I just think they prioritized graphics and immersion over fun sometimes. They went full cinematic cowboy sim. I think a more focused game would have been more fun.

There’s so much stuff to do in this game but ultimately none of it matters. You can go through the game and not touch most of the weapons, systems, upgrades, etc. Money doesn’t matter. Bounty’s don’t matter. Choices don’t matter. It’s all as shallow as possible while also being as detailed as possible. It’s a strange dichotomy.


The game is focused on realism what did you expect

same problem people had with GTA IV.
 

The Fukin Prophecy

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I wouldn't be surprised if RD3 is a modern western/crime mix kinda like the series Yellowstone
If they were smart they'd do prohibition era...

Large countryside with a western feel along with big cities and vehicles...

Its a perfect setting IMO and that's where RDR1 left off anyways...
 
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