P$4 or Larrybox?

  • PS4 Gang gang gang

  • Xbox all day

  • PC Gang

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Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
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TYRONE GA!
You an idiot man my god this shyt is not about now it's a long race as Developers release their games which will be netter on the Xbox than Sony people will revert. How long did it take Sony to overtake Xbox360???? What 7 years???

This is a long battle Sony has to respond and Microsoft is set in a technology bracket not touch yet and this annocument is bringing people back to their system.

Exclusives don't sell systems multiplat does especially this generation.

XBox doesn't even have close the brand power worldwide as Sony. :dead:

That's how Sony overtook them last gen.

Put up or shutup. You think that now with the second coming of Jesus (you knew this would happen @Kamikaze Revy ) that XBox will now overtake PS4 in sales. :laff:

Even your fellow Larrybots know better than this dumb shyt.

If XBox outsells PS4 once the Scorpio releases till the end of the year (worldwide sales since you think XBox sells worth a damn outside the US :mjlol: ), then we'll do a ban bet. That's a good 3 or 4 months of sales and includes Christmas.

What's up.
CPb43sbUAAAVrPM.png
 

Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
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Philly (BYRD GANG)
.Praise Scopio!! All XBOX ONE and XBOX 360 games have full Anisotropic Filtering at 16x

More at the link :smile:

1. Smoother performance and no screen-tearing
"We bring to bear all 40 compute units and the full 1172MHz clock-speed [of the Scorpio GPU], we're bringing those to bear on all the games possible," says Andrew Goossen. "Now, I have a caveat a bit later about all the compatibility testing we do for these and some of the implications, but we can bring all the 40CUs, all 1172MHz, of course the full 2.3GHz on the CPU."

2. Maximum possible resolution on dynamic titles

A popular technique in games development is to adapt dynamic resolution scaling. The idea here is straightforward: when a game is in danger of losing its lock on its performance target, be it 30fps or 60fps, the title scales down the image, running it at a lower resolution in order to maintain a smoother frame-rate. There are many games out there that support dynamic scaling - Doom 2016, Halo 5, Gears of War 4, Battlefield 1, Call of Duty: Infinite Warfare and The Division, for example.

3. Improved texture filtering

Resolution is an important, defining aspect of image quality but it is not the only one. Texture filtering is hugely important - and it's actually an element where both PS4 and Xbox One have let us down a little compared to the same titles running on PC, where the full force of 16x anisotropic filtering can make a big difference.

We built into the hardware the capability of overwriting all bilinear and all trilinear fetches to be anisotropic," Andrew Goossen reveals. "And then we've dialled up the anisotropic all the way up to max. All of our titles by default when you're running on Scorpio, they'll be full anisotropic."

Good quality texture filtering will make a big difference to a large number of Xbox One titles, where typically 4x anisotropic tends to be the balancing point chosen by developers. The leap to 16x, enforced at a system level by the back-compat engine, is a huge boon, especially in concert with the complete lack of screen-tear and smoother overall performance. More good news: this new feature extends to Xbox 360 games too.

4. Scorpio GameDVR support

Microsoft's plans for GameDVR on Scorpio are impressive - the hardware team is leveraging the new console's next-gen media block to provide 4K60 video capture with no performance hit, utilising the highly efficient HEVC codec for pristine visual quality. GameDVR works for back-compat titles too, which has some key benefits.

5. Faster loading

In a world where a Battlefield 1 campaign level can take anything up to two minutes to load, this one is especially welcome. "We're able to say that game loads will be fundamentally faster," Goossen reveals. "There are three ways we say that - one of which is the CPU boost. The 31 per cent CPU boost in terms of clock will help games that are CPU-bound in terms of their IO."

My god 16x anisotrophic filtering my god:blessed:
 

Loose

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impressive, didn't upgrade my ps4 will def upgrade my Xbox one due to it being weak. this will def play all mutiplats for me
 

Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
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Philly (BYRD GANG)
Stolen from neogaf but they explain it Better

downsampling to 1080p has to be specifically patched into the Pro games. with the Scorpio it's automatically there for any game that renders above 1080p

I created this separate thread to discuss system-wide supersampling (downsampling) in Project Scorpio, since this is an amazing feature for 1080p users (and is also one of the PS4 Pro's biggest issues). I hope it's okay to have this thread, since in the current megathread it's hard to have a focused discussion about this specific feature only.



Originally Posted by Digital Foundry

With some PS4 Pro titles, we've been vocal in our criticisms of game modes locked to specific display types. If a title has a high resolution mode, 1080p display users should get super-sampling - something that doesn't always happen, even on Sony first party games. Part of Microsoft's commitment to the 1080p user is that super-sampling is mandated - if a Scorpio title runs at a higher resolution, it must downsample for full HD screens. Similarly, in-game frame-rates must be the same or faster than standard Xbox One titles. Hopefully we'll actually see smoother performance.

At the hardware level, Microsoft is confident in the quality of the scaler built into Scorpio's display processor. It's enhanced over the Xbox One S equivalent to "handle the bandwidth and quality requirements of 4K", using a high quality six-tap vertical and horizontal Lanczos filter. Compared to a native 1080p output on Xbox One, super-sampling is a great feature to have: anti-aliasing quality is second to none, the same texture filtering quality improves with more resolution (for a given screen area, the texture is sampled more) and art is richer owing to the use of more highly detailed texture assets.

Microsoft's insistence on 1080p supersampling is actually more inclusive than it sounds, and it's good news for users of all screens. There have been instances of PS4 Pro games with higher performance 1080p modes only accessible if the front-end is set to a full HD output - No Man's Sky and The Last Guardian are two examples of this. If your Pro's set to 4K instead, you might never even know that an alternative, higher performing mode exists. With Scorpio, all game modes - resolution, performance or otherwise - must be available to all users regardless of the display the console is attached to. This philosophy reflects a long-held Digital Foundry view, and hopefully PS4 Pro titles will also follow suit.

http://www.eurogamer.net/articles/di...to-a-new-level


If the game has performance/resolution modes (think Nioh's movie/action modes), then you have access to them regardless of the resolution of your display. This is a good thing, because now you have a choice (unlike with some PS4 Pro games):

Originally Posted by Digital Foundry

Regular Digital Foundry readers will know that we've been vocal about all PS4 Pro modes being available to all users, regardless of the display attached to the console. Performance modes should be accessible to 4K users, while ultra HD rendering should super-sample down for those 1080p displays. Microsoft has mandated this to all developers, along with the requirement that all titles should run at the same frame-rate or higher as the standard Xbox One.

Originally Posted by Digital Foundry

Microsoft has made a commitment that (unlike PS4 Pro) all improved Scorpio modes for games must be available regardless of the display that's connected. So even with a regular 1080p TV, you'll be able to choose between performance modes that make the game run better, or resolution modes that will then "supersample" the 4K image down to your 1080p display, which should give you superb image quality - basically, a fantastically smooth and pretty picture. It's like having the ultimate anti-aliasing solution.

http://www.eurogamer.net/articles/di...-tech-revealed
http://www.eurogamer.net/articles/20...rpio-explained


This is great news, especially after the puzzling omission of supersampling in some PS4 Pro titles. If you're a 1080p display owner, does this feature make you interested in the Scorpio? Do you think Sony will finally implement the same feature in the PS4 Pro?
 

daze23

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They said any title that is 900p 1080p on of X1 will be native 4K on Scorpio.


There's only a couple games on X1 that are not at least 900p
they said that's what they're aiming for. but that wasn't really my question

I'm saying (new) games still might choose to not be native 4K on Scorpio. just like the X1 can do 1080p, many devs chose to shoot for less than that for various reasons
 

Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
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Philly (BYRD GANG)
they said that's what they're aiming for. but that wasn't really my question

I'm saying (new) games still might choose to not be native 4K on Scorpio. just like the X1 can do 1080p, many devs chose to shoot for less than that for various reasons

If the power is there why would they not?
 
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