"we said 4k the first time, but we actually mean it this time"
The PlayStation 5 Pro rendering is said to be about 45% faster than the base model, and its ray tracing performance double to triple that of the original console, according to rumors circulating online.
In a new YouTube video, Moore's Law is Dead shared an alleged leaked document that provides new information on Sony's current generation hardware refresh. The console will come with three key features, which include a larger GPU with faster system memory, which will provide a 45% faster rendering over the base model, a better ray tracing architecture, which will deliver up to three times, four times in some cases, better ray tracing performance over the original PlayStation 5, and a powerful custom machine learning architecture supporting 300 TOPS of 8-bit computation, 67 TFLOPS of 16-bit floating point, that will power the PlayStation Spectral Super Resolution upscaling/antialiasing solution.
The alleged PlayStation 5 Pro leaked document provides additional details on the PlayStation Spectral Super Resolution solution. This upscaling tech will use PlayStation Machine Learning to perform super resolution processing on input data to generate color buffers with a current maximum support of 4K resolution. Updates planned down the line will also introduce support up to 8K resolution.
As for how the PlayStation 5 Pro upscaling solution will work, the document says that the machine-learning enhanced version of Temporal Anti-Aliasing will replace game native TAAU or temporal upsampling, with inputs similar to NVIDIA DLSS and AMD FSR and with full HDR support. The tech will also use pretrained graph parameters, so it won't require per game training, use roughly 250MB of memory, and take around 2ms to upscale 1080p to 2160p
While the leaked document looks legit, as some of its contents align with other PlayStation 5 Pro rumors circulating online in the past few weeks, we must take it with a big grain of salt until the console is officially announced. As AMD itself teased AI-powered upscaling support for all of their gaming devices earlier this month, there's no doubt that the console will support it as well, so it's only a matter of time until we finally learn more about it.
Source: PlayStation 5 Pro Will Offer 45% Faster Rendering, up to 3x Ray Tracing Performance Than Base Model; Spectral Super Resolution To Support up to 8K Resolution - Rumor
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This is like the psvr , portal for sony they like extra devices. I have zero clue why this pro exist outside of selling more lose leading hardware. Weird decision I doubt the Hiroki Totoki would have green lit"we said 4k the first time, but we actually mean it this time"
This is a console for the gullible. Next to no one will use anything in this console.
I'm looking at Steam right now.
Capcom is targeting an NVIDIA GeForce RTX 2080 as recommended for Dragon's Dogma 2
Atlus has an NVIDIA GeForce GTX 1650 as recommended for Persona 3 Reload
Namco has an Nvidia GeForce RTX 2070 as recommended for Tekken 8
From Software has an NVIDIA GEFORCE GTX 1070 8 GB as recommended for Elden Ring: Shadow of the Erdtree.
Top Sellers right now on Steam.
Recommended
Helldivers 2: NVIDIA GeForce RTX 2060
Baldur's Gate 3: Nvidia 2060 Super
Rainbox Six: Siege: NVIDIA GeForce GTX 670 (or GTX 760 / GTX 960)
Cyberpunk 2077: GeForce RTX 2060 SUPER
Ready or Not: Nvidia GTX 1060 6GB
Enshrouded: NVIDIA RTX 2070 Super
Hogwart's Legacy: NVIDIA GeForce 1080 Ti
This is all to say this. That AI DLSS solution that they have will do a lot of lifting because I doubt we'll be seeing anything native come from the studios by way of resolution because they simply aren't going to target anything above these cards above.
I don't see the point of this console outside of enthusiast circles for the rare Sony game that might use it.
So we’re complaining about pro consoles now? Something everyone and their mother knew was coming. Even back then when the og 5 dropped people were saying. That they’ll wait for the pro consoles to release instead of buying the og system. And now it’s releasing and people asses are hurt about it.
The people complaining are typically the ones who always seem to want to put a damper on anything going on in the Playstation world.So we’re complaining about pro consoles now? Something everyone and their mother knew was coming. Even back then when the og 5 dropped people were saying. That they’ll wait for the pro consoles to release instead of buying the og system. And now it’s releasing and people asses are hurt about it.
Who’s complaining??The people complaining are typically the ones who always seem to want to put a damper on anything going on in the Playstation world.
So we’re complaining about pro consoles now? Something everyone and their mother knew was coming. Even back then when the og 5 dropped people were saying. That they’ll wait for the pro consoles to release instead of buying the og system. And now it’s releasing and people asses are hurt about it.
Sony says that PSSR has a 250MB memory footprint, but interestingly, developer disclosures reveal that the technique can be backported to any existing PlayStation game. This is at odds with 'back compat plus' features bolted on to PS4 games running on PS5, which required games to run on modern development environments (SDKs). This could be of crucial importance in upgrading existing PS5 games that suffer from image quality problems - and we're seeing a lot of those thanks to low internal resolutions and FSR2 upscaling. The Pro could deliver vastly improved results via its extra GPU power and PSSR upscaling.
I feel pro consoles show that we need shorter gens . consoles should release every 6 years because technology moves quickly