Official Overwatch Thread

Uno

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They are nerfing Hanzo and buffing Soldier

http://us.battle.net/forums/en/overwatch/topic/20748744842

4 hours ago
I just wanted to give you guys a quick update on whats been going on the PTR as far as hero changes are concerned.

We just updated the build so feel free to jump on and check it out, but there is a quick change list of what's changed in this update and in the last few days.

Quick melee has changed a bit so that it should feel more consistent with other abilities. The general philosophy here is that quick melee shouldn't interrupt abilities and visa versa. There are a few exceptions to this rule. Quick movement abilities such as Tracer's Blink, Pharah's Jet Boost or Winston's Leap can work while quick melee is firing, so it isn't canceled in those cases. Ultimate abilities should now all cancel quick melee, since they are more rare special abilities that should have a higher priority.

Hanzo is feeling great on the PTR, and a lot of people have given feedback that he might now be too strong with these changes. The goal of these changes is to allow Hanzo players to feel like they have more control over their shots, and skilled Hanzo players can be much more consistent. While this is certainly true now, it might be a bit too easy to land very powerful shots with the combination of his new projectile speed and his old projectile size. So we've lowered his projectile size by 33% in the update that just went out. Overall Hanzo should still feel much better than he does on live, but check him out with this change and keep sending feedback!

The last change was to Soldier: 76's weapon. In the latest update today, you'll find that his weapon spread behaves a bit differently. In general, you'll notice the weapon starts it's spread a bit earlier but recovers the spread much more quickly. The net result of these changes should improve his effectiveness when burst-firing his weapon, and helps get back into a more accurate state quickly when you've hit max spread. The end result should increase his effectiveness at longer ranges.

Most of these changes just went up about 30 minutes ago so feel free to jump onto the PTR and give feedback! Thanks everyone.
 

Czerka

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They are nerfing Hanzo and buffing Soldier

http://us.battle.net/forums/en/overwatch/topic/20748744842

4 hours ago
I just wanted to give you guys a quick update on whats been going on the PTR as far as hero changes are concerned.

We just updated the build so feel free to jump on and check it out, but there is a quick change list of what's changed in this update and in the last few days.

Quick melee has changed a bit so that it should feel more consistent with other abilities. The general philosophy here is that quick melee shouldn't interrupt abilities and visa versa. There are a few exceptions to this rule. Quick movement abilities such as Tracer's Blink, Pharah's Jet Boost or Winston's Leap can work while quick melee is firing, so it isn't canceled in those cases. Ultimate abilities should now all cancel quick melee, since they are more rare special abilities that should have a higher priority.

Hanzo is feeling great on the PTR, and a lot of people have given feedback that he might now be too strong with these changes. The goal of these changes is to allow Hanzo players to feel like they have more control over their shots, and skilled Hanzo players can be much more consistent. While this is certainly true now, it might be a bit too easy to land very powerful shots with the combination of his new projectile speed and his old projectile size. So we've lowered his projectile size by 33% in the update that just went out. Overall Hanzo should still feel much better than he does on live, but check him out with this change and keep sending feedback!

The last change was to Soldier: 76's weapon. In the latest update today, you'll find that his weapon spread behaves a bit differently. In general, you'll notice the weapon starts it's spread a bit earlier but recovers the spread much more quickly. The net result of these changes should improve his effectiveness when burst-firing his weapon, and helps get back into a more accurate state quickly when you've hit max spread. The end result should increase his effectiveness at longer ranges.

Most of these changes just went up about 30 minutes ago so feel free to jump onto the PTR and give feedback! Thanks everyone.
Soldier definitely needed a buff. Don't really care about hanzo he sucks regardless
 

DrunkenNovice

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Nope. Just the world's worst Overwatch player. I was 57 after doing my placement games. :pachaha:

http://kotaku.com/the-guy-with-the-lowest-possible-rank-in-overwatch-1785662123

:sas2:

“What I found was that the people in the 40s were much more willing to try and still work together because these are probably people like me who are winning some but losing more,” Brown said. “Then when I got into the 30s, I was starting to see people who still have vague hope.”

Overwatch’s season one skill rating system was never intended to be a straightforward progression. Through hard work and diligence, you could slowly, painstakingly gain a fraction of a rank, but if you lost even a couple times in a row, you’d almost certainly take a nasty spill down the skill rating ladder. Ultimately, the system was meant to balance out. You were supposed to move up and down within a general ballpark of numbers. Blizzard didn’t do a super great job of making that apparent, though. As Brown observed, that led to players with chips on their shoulders and burning mounds of salt in their hearts.

“In the mid-30s, I met the angriest people in the world,” Brown said. “It’s somewhere in that mid-30s and upper 20s [area], these are just the angriest people in the world. They think they should be doing better and they’re really not good enough, or these are just people stuck on really bad streaks.”

Funny because i noticed the same attitude changes in players during my SR drop.

Speaking of SR nobody talking about howbthe PS4 squad might get split up in S2 because of the 500/1000 SR party limits.
 
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