Tier List Descriptors
Tier 1 - These popular Heroes are used by the majority of teams, for the majority of any match. They're always first choice (100% pickrate)
Tier 2 - Very strong Heroes that are seen in every match, but they are also regularly swapped in and out (80%-100% pickrate)
Tier 3 - Strong situational Heroes or Heroes that are played regularly, but not in every match due to team composition or map choice. Considered 'balanced' (40%-80% pickrate).
Tier 4 - These Heroes are sometimes picked and often considered good, but they require teams to form around them or they’re Heroes that rely heavily on personal ability over composition (20-40% pickrate).
Tier 5 - Considered niche, these Heroes are situational or rarely see competitive play (Less than 5% pickrate)
Tier 1
Guide
Role
Difficulty
Description
Lucio
[Guide] Support Medium Providing mobility, passive healing, a knockback and an ultimate ability that's far too strong, Lucio is the first pick.
Reinhardt
[Guide] Tank Easy His Barrier Field combined with a powerful Ultimate allows for coordinated pushes against any team. A strong pick.
Tier 2
Guide
Role
Difficulty
Description
Genji
Coming Soon! Assault Hard High single target damage, mobility and an invaluable deflect. Highly effective in the right hands.
McCree
[Guide] Assault Medium Solid damage from medium range, high burst from his alternative fire and a very valuable stun.
Widowmaker
[Guide] Defence Medium In the right hands, she is a menance. Vision, high single target damage and some mobility for escaping if needed.
Zarya
[Guide] Tank Medium Solid projectile damage, an incredible Ultimate and very useful shielding for her and her team.
Tier 3
Guide
Role
Difficulty
Description
D.Va
Coming Soon! Tank Medium Good damage in close quarters, reasonable armor and two lives (human form). Unfortunately she's predictable.
Junkrat
[Guide] Defence Medium An average choice on any map as offense or defense. No glaring weaknesses.
Mercy
[Guide] Support Medium High single target healing while offering a damage boost, she also has an amazing Ultimate to revive her team.
Pharah
Coming Soon! Assault Medium An amazing Ultimate ability, brilliant poke potential and incredibly annoying to fight against.
Reaper
Coming Soon! Assault Medium High close quarter damage with a powerful Ultimate, just overshadowed by McCree.
Roadhog
[Guide] Tank Medium His Hook is amazing at quickly bursting down single targets but he's an easy target with no means of mitigation.
Soldier 76
[Guide] Assault Easy An very useful ultimate (aim-bot!) and consistent, high damage. Easy to play but doesn't excel anywhere.
Symmetra
[Guide] Defence Easy Relatively weak shielding but providing a value Teleport - it's all she's good for, really.
Winston
[Guide] Tank Easy A powerful leap, an amazing deflect in his Barrier Project and a highly forgiving primary weapon. A must-have Tank.
Tier 4
Guide
Role
Difficulty
Description
Hanzo
[Guide] Defence Medium Slow damage output but useful vision and a strong Ultimate on some maps. Can be particularly strong against new players.
Mei
[Guide] Defence Hard Good self sustain, high damage poke, amazing slows and annoying walls.
Tracer
[Guide] Assault Hard Unrivaled mobility, a reset in "Recall" and an Ultimate ability that can easily clear a room (Pulse Bomb).
Zenyatta
[Guide] Support Medium His Orbs aren't anywhere close to as good as they were and he's too squishy to be near his team all the time.
Tier 5
Guide
Role
Difficulty
Description
Bastion
[Guide] Defence Easy Powerful if the enemy doesn't know his position, he can be easily countered with a well placed Barrier or rocket.
Torbjorn
[Guide] Defence Easy Automated turrets are a nuisance but against a coordinated team, easily killed.