[Official] MGSV: The Phantom Pain Thread: GOTY Edition.

Populair

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Konami initially fukked up my beloved MGO something serious in an attempt to appeal to the western casual market. The shyt was absolutely unplayable. I played the first time last night since the patch was released, I can at least stomach the multiplayer now.

What I need now in the next patch is for them to turn off the auto aim assist (or at least turn it down by A LOT), make all classes be able to take more damage to the body, and buffer up the head shots so they can be one shot kill. That'll put more emphasis on head shots, and make the game more about skill as its always been.

I miss the one on one strafe battles to see who could finally land a headshot within playing the team game...
 

GoldenGlove

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Konami initially fukked up my beloved MGO something serious in an attempt to appeal to the western casual market. The shyt was absolutely unplayable. I played the first time last night since the patch was released, I can at least stomach the multiplayer now.

What I need now in the next patch is for them to turn off the auto aim assist (or at least turn it down by A LOT), make all classes be able to take more damage to the body, and buffer up the head shots so they can be one shot kill. That'll put more emphasis on head shots, and make the game more about skill as its always been.

I miss the one on one strafe battles to see who could finally land a headshot within playing the team game...
Did the patch do anything to the Scout's and Enforcer's movement speeds? And what's different about the Infiltrator's class now and that active camo? Was the CQC range nerfed?
 

GoldenGlove

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Found all the animals for the Conservation Trophy

Now I'm developing a nuke and doing the S Rank Combat Deployment missions

Just beat the first S Rank one with only a 61% success rate

Rolled the dice on the next one with the same %
:lupe:

Hope I don't lose too many goons
 

GoldenGlove

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MGO is better after the patch. Glad they upped the movement speed for Scouts. It's not a 1 smash stun on CQC anymore either. Still trying to get a groove in this game tho, and the spawns still suck. Got fultoned instantly out of a respawn just now

:martin:
 

Fatboi1

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Smh these damn skulls are annoying as fukk. I decided to try this extreme variant mission(the mission where you gotta extract(:troll: that's all you do in this game) the truck from the PMO guys. The truck will be guarded by two other vehicles en route. It stops at this outpost (After it stops at the airport) this shyt had me wasting time killing off the soldiers from afar to basically clear em out and hopefully extract the truck. I get near it and the fukking skulls still came out. :snoop:
 

Mowgli

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Smh these damn skulls are annoying as fukk. I decided to try this extreme variant mission(the mission where you gotta extract(:troll: that's all you do in this game) the truck from the PMO guys. The truck will be guarded by two other vehicles en route. It stops at this outpost (After it stops at the airport) this shyt had me wasting time killing off the soldiers from afar to basically clear em out and hopefully extract the truck. I get near it and the fukking skulls still came out. :snoop:
Use the walker and the Fulton gun
 

GoldenGlove

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Smh these damn skulls are annoying as fukk. I decided to try this extreme variant mission(the mission where you gotta extract(:troll: that's all you do in this game) the truck from the PMO guys. The truck will be guarded by two other vehicles en route. It stops at this outpost (After it stops at the airport) this shyt had me wasting time killing off the soldiers from afar to basically clear em out and hopefully extract the truck. I get near it and the fukking skulls still came out. :snoop:
:mjlol:

The Extreme Variants are for players who are good at the game. You probably will struggle at figuring it out. Can't just blow up and kill everything and get that S Rank/Tasks completed on that one

:troll:

I want to see how you tackle it though

:sas1:
 

Fatboi1

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:mjlol:

The Extreme Variants are for players who are good at the game. You probably will struggle at figuring it out. Can't just blow up and kill everything and get that S Rank/Tasks completed on that one

:troll:

I want to see how you tackle it though

:sas1:
I ain't play in weeks. I'm just gonna restart the mission. The checkpoint I'm at is right when they about to leave.
 

Populair

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Did the patch do anything to the Scout's and Enforcer's movement speeds? And what's different about the Infiltrator's class now and that active camo? Was the CQC range nerfed?

Both Scout's and Enforcer's have had their stamina increased, so they can run for longer distances - The Infiltrator on the other hand, got nerfed to hell :mjlol:. Lower stamina, can't take as much damage, their cloaking ability lasts for a shorter period of time, and the cloak disappears when they're getting shot. Infiltrator was meant for stealth gameplay, and these dudes were running around engaging both Enforcers and Scouts in gun fights and winning because they were invisible and had access to the same weapons. The CQC has definitely been drastically improved and the button prompt no longer appears when you're 'supposedly' in range to perform a CQC move. Here's a complete list of the changes. I've bolded what I think are the most important in terms of impacting the gameplay so you can breeze through it:
_____________________________________________________________________
Please see below for the complete list of adjustments planned for the MGO update scheduled for November.

[Auto-matching]
- You will now be matched with players of similar level to your highest character level.
- It is now less likely to join a host with poor network connection.

[Mission Adjustments]
- The game will now end once all teammates are stunned or tranquilized in CLOAK AND DAGGER.

[Loadout/Equipment Adjustments]

- The "E.LOCATOR" will now only available for the Scout class.
- Machines guns and launchers will now only be available for the Enforcer class.
- Shotguns will now only available for the Infiltrator class.

* As a result of these changes, custom loadouts will be initialized during the maintenance period following the update patch.

[Character Ability Adjustments]
- Overall movement speed will be increased.
- Mobility has been re-balanced to allow faster travelling between objectives.
- Infiltrators will have health and stamina decreased.
- Enforcers will have health and stamina increased.
- Scouts will have health increased.
- Scouts will be able to mark targets more quickly while using binoculars.


[Weapon Adjustments]
- Firing sway for Machine Guns will be reduced.
- Weapon sway will be reduced overall when aiming in first-person view.
- Damage inflicted by the Walker Gear's Gatling gun will be reduced.
- Walker Gears and Anti-Aircraft will now take more damage from certain weapons.
- Weapon damage of certain weapons are being adjusted for better balance.

- Damage value on the ISANDO RGL-220" will be significantly reduced.
- Reduced ammo count on "ISANDO RGL-220" .
- Max carry for "E.LOCATOR,""STUN GRENADE," and "SLEEP GRENADE" will be reduced.
- The throwing arch of the Empty Magazine will be invisible to enemies.
- The noise radius made by Empty Magazines when they land will be expanded.

[Item Adjustments]
- Max carry amount of "C.BOX" will be increased.

[Stealth Camo (STEALTH CAMO.PPοΌ‰ adjustments while using the STEALTH CAMO+ Ability]
- Stealth camo will be temporarily disabled when taking damage.
- Battery life will be reduced, and battery will take longer to charge.
- Marking time for cloaked players will be reduced.
- Cloaked players detected with NVG will be marked in standard marking time.


[CQC Adjustments]
- Range for CQC grabs will be narrowed.
- Icon for CQC grabs will no longer be displayed.
- Non-lethal damage done by CQC hits and grabs will be reduced.
- 1-hit CQC knock-outs will become exclusive to Infiltrators with "CQC STEALTH+" Lv.2 or higher.


[Fulton Adjustments]
- Fulton speed when using "FULTON+" Lv.2 or greater will be slowed.
- When a player fultons an enemy, the fulton balloon and the enemy will be invincible to other teammates.

[Buddy System Adjustments]

- Time required to establish a buddy link using the link action will be shortened.
- Link action will succeed regardless of the direction your character is facing, as long as you are in range.
- The buddy gauge will now clear at the beginning of each round.

[Other Adjustments]

- Search filters in "SELECT MATCH" will be now saved.
- Countdown time on the Spawn screen has been extended from 10 seconds to 15 seconds.
________________________________________________________________________

Here's a link to their "Designer Notes" too:

METAL GEAR SOLID V: THE PHANTOM PAIN - Official Site

I'm not going to front. This game still feels like a 3rd person, Call of Duty game to me due to the speed of the game, the casual "rank up" system, and the ridiculous amount of auto-aim correct when aiming a weapon at someone. Having said that, it's 10x better post patch then the beta that they released at first. I'm having some fun with it now, but I don't know how that will last because of the lack of skill it takes to play this game...
 

GoldenGlove

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Both Scout's and Enforcer's have had their stamina increased, so they can run for longer distances - The Infiltrator on the other hand, got nerfed to hell :mjlol:. Lower stamina, can't take as much damage, their cloaking ability lasts for a shorter period of time, and the cloak disappears when they're getting shot. Infiltrator was meant for stealth gameplay, and these dudes were running around engaging both Enforcers and Scouts in gun fights and winning because they were invisible and had access to the same weapons. The CQC has definitely been drastically improved and the button prompt no longer appears when you're 'supposedly' in range to perform a CQC move. Here's a complete list of the changes. I've bolded what I think are the most important in terms of impacting the gameplay so you can breeze through it:
_____________________________________________________________________
Please see below for the complete list of adjustments planned for the MGO update scheduled for November.

[Auto-matching]
- You will now be matched with players of similar level to your highest character level.
- It is now less likely to join a host with poor network connection.

[Mission Adjustments]
- The game will now end once all teammates are stunned or tranquilized in CLOAK AND DAGGER.

[Loadout/Equipment Adjustments]

- The "E.LOCATOR" will now only available for the Scout class.
- Machines guns and launchers will now only be available for the Enforcer class.
- Shotguns will now only available for the Infiltrator class.

* As a result of these changes, custom loadouts will be initialized during the maintenance period following the update patch.

[Character Ability Adjustments]
- Overall movement speed will be increased.
- Mobility has been re-balanced to allow faster travelling between objectives.
- Infiltrators will have health and stamina decreased.
- Enforcers will have health and stamina increased.
- Scouts will have health increased.
- Scouts will be able to mark targets more quickly while using binoculars.


[Weapon Adjustments]
- Firing sway for Machine Guns will be reduced.
- Weapon sway will be reduced overall when aiming in first-person view.
- Damage inflicted by the Walker Gear's Gatling gun will be reduced.
- Walker Gears and Anti-Aircraft will now take more damage from certain weapons.
- Weapon damage of certain weapons are being adjusted for better balance.

- Damage value on the ISANDO RGL-220" will be significantly reduced.
- Reduced ammo count on "ISANDO RGL-220" .
- Max carry for "E.LOCATOR,""STUN GRENADE," and "SLEEP GRENADE" will be reduced.
- The throwing arch of the Empty Magazine will be invisible to enemies.
- The noise radius made by Empty Magazines when they land will be expanded.

[Item Adjustments]
- Max carry amount of "C.BOX" will be increased.

[Stealth Camo (STEALTH CAMO.PPοΌ‰ adjustments while using the STEALTH CAMO+ Ability]
- Stealth camo will be temporarily disabled when taking damage.
- Battery life will be reduced, and battery will take longer to charge.
- Marking time for cloaked players will be reduced.
- Cloaked players detected with NVG will be marked in standard marking time.


[CQC Adjustments]
- Range for CQC grabs will be narrowed.
- Icon for CQC grabs will no longer be displayed.
- Non-lethal damage done by CQC hits and grabs will be reduced.
- 1-hit CQC knock-outs will become exclusive to Infiltrators with "CQC STEALTH+" Lv.2 or higher.


[Fulton Adjustments]
- Fulton speed when using "FULTON+" Lv.2 or greater will be slowed.
- When a player fultons an enemy, the fulton balloon and the enemy will be invincible to other teammates.

[Buddy System Adjustments]

- Time required to establish a buddy link using the link action will be shortened.
- Link action will succeed regardless of the direction your character is facing, as long as you are in range.
- The buddy gauge will now clear at the beginning of each round.

[Other Adjustments]

- Search filters in "SELECT MATCH" will be now saved.
- Countdown time on the Spawn screen has been extended from 10 seconds to 15 seconds.
________________________________________________________________________

Here's a link to their "Designer Notes" too:

METAL GEAR SOLID V: THE PHANTOM PAIN - Official Site

I'm not going to front. This game still feels like a 3rd person, Call of Duty game to me due to the speed of the game, the casual "rank up" system, and the ridiculous amount of auto-aim correct when aiming a weapon at someone. Having said that, it's 10x better post patch then the beta that they released at first. I'm having some fun with it now, but I don't know how that will last because of the lack of skill it takes to play this game...
Yeah, I popped it back in earlier this week. And while it's improved, not sure I'll rock with it that much. And on top of that, the game is kinda dead already online. Hardly any matches showing up now that these other games have released.

It was disappointing to see that it actually encouraged running and gunning when it first dropped. So your CoD comparison is spot on to me.
 
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