Wish they just got that boring ass Datto dude and 2 of his boys to play this. This is ridiculous, I won't see the last room until midnight at this rate.
i dont think they trying to play like garbage, they just are lol....as for the time it took to beat: i dont give a damn...this shyt looks fun, that's all that matters to me...
i dont think they trying to play like garbage, they just are lol....as for the time it took to beat: i dont give a damn...this shyt looks fun, that's all that matters to me...
As for the length, 45 minutes to an hour isn't bad at all. That's a VoG raid which to me was the better raid. CE just felt like an extended strike.
This looks dope especially since there are still 2 more rooms and probably a bunch of new modifiers, but these guys are really exaggerating how hard this is.
Dude that created this out there using some basic ass assault rifle for the majority of this shyt. DeeJ with a Red Death crying about not having a shield when all he has to do is kill a thrawl to get his health back. I was watching this like what is going on?
As for the length, 45 minutes to an hour isn't bad at all. That's a VoG raid which to me was the better raid. CE just felt like an extended strike.
This looks dope especially since there are still 2 more rooms and probably a bunch of new modifiers, but these guys are really exaggerating how hard this is.
i dont think they were....look at the vid @Romell posted...dude said it took them about 45 mins to clear level 32...and from what he tried/watched of level 34, it was significantly harder, and not just in a 'they take more damage' kinda way....
....it seems bungie contnued down the path they started in TDB and the game will be fighting back, which is great.....i cant wait to put those 34 and 36 levels to the test....speaking of level 36, that's gonna be a bytch cause the higest we can get to is 34....that's gonna take serious teamwork...
Dude that created this out there using some basic ass assault rifle for the majority of this shyt. DeeJ with a Red Death crying about not having a shield when all he has to do is kill a thrawl to get his health back. I was watching this like what is going on?
watched some vids on PoE. didn't bother watching the stream or even the footage used cuz I heard it was all awful lol. seems cool, can't really get too hype for it since I don't know what rewards come out of it. May 19 is a tuesday so I'll run thru it as much as possible to get gear to rock for Trials of Osirus on friday
also, somebody found info on the latest patch, no official word from bungie yet though
Still, for a good idea of what to expect in Patch 1.2.0, read on:
The spawn locking issue currently affecting Iron Banner will be fixed
Legendary items will be added to post-game reward tables for all Crucible activities
Your first match in the daily featured Crucible activity will earn you a new reward package each day
Reputation and Mark gains will double for each completed Crucible match
Etheric Light has a chance of being included in Iron Banner reward packages for Rank 3 and Rank 5
Three maps from The Dark Below DLC will be available to all Crucible players in select playlists (Pantheon, Skyshock and The Cauldron)
Fixed a bug where the Hive Disruptor perk on the Black Hammer would interrupt with White Nail
Fixed a bug where a player leaving a game or an occurrence of host migration would result in players being unable to respawn
Fixed a rare bug where if a player were to use a consumable it would reset their ammo
Increased the percent chance to obtain rewards when playing crucible
Players who preform at the top of their team in crucible have a greater chance of rewards as to those at the bottom
Fixed a bug where the time between shots of the Black Hammer to activate White Nail was reduced
Fixed a rare bug where a locked item could not be unlocked
Reduced the amount of total ammo of the perk Double Down when combined with Field Scout
Increased the percent chance of activating the perk Mulligan upon missing a shot
Fixed a bug where players were able to obtain Iron Banner weapons according to the rank of their previous Iron Banner
Changed the description of certain perks to be more fitting with their abilities
Fixed a bug where a player would lose all ammo upon switching special weapons in the crucible
Added reward packages for players who participate in the daily featured crucible activity for their first game
Added Crucible maps from The Dark Below to the normal Crucible rotation for Control, Clash, Skirmish and Rumble. (Pantheon, Skyshock and The Cauldron)
Fixed a bug where the perks on the Vex Mythoclast would occasionally fail to load
Fixed a bug which allowed players to manipulate ammo when equipping an Icebreaker and switching weapons
Fixed a rare bug which would prevent players wearing the Light Beyond Nemesis from being revived
Fixed a rare bug where the Flawless Raider achievement would not show after completing it on Xbox One
Fixed a rare bug where players would not be able to purchase the Urn of Sacrifice from Xur
glad the Vex not loading perks is being fixed. sometimes it charges up like a regular fusion rifle
Icebreaker cheese getting nerfed is bullshyt but I can live with it. they should then lower the time between using ammo packs, or remove it altogether.
Players who preform at the top of their team in crucible have a greater chance of rewards as to those at the bottom. If true,
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