Official Destiny Thread [RISE OF IRON OUT NOW!]

lutha

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I think they're purposely playing like hot garbage to make this seem longer than it is. A team said they beat it in 45 minutes A few weeks ago

i dont think they trying to play like garbage, they just are lol....as for the time it took to beat: i dont give a damn...this shyt looks fun, that's all that matters to me...
 

Tha Gawd Amen

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i dont think they trying to play like garbage, they just are lol....as for the time it took to beat: i dont give a damn...this shyt looks fun, that's all that matters to me...
It's ridiculous how bad these guys are though.

As for the length, 45 minutes to an hour isn't bad at all. That's a VoG raid which to me was the better raid. CE just felt like an extended strike.

This looks dope especially since there are still 2 more rooms and probably a bunch of new modifiers, but these guys are really exaggerating how hard this is.
 

GoldenGlove

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deej is hot trash...and they're using terrible weapons for this shyt.
Dude that created this out there using some basic ass assault rifle for the majority of this shyt. DeeJ with a Red Death crying about not having a shield when all he has to do is kill a thrawl to get his health back. I was watching this like what is going on?

:mindblown:

 

lutha

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It's ridiculous how bad these guys are though.

As for the length, 45 minutes to an hour isn't bad at all. That's a VoG raid which to me was the better raid. CE just felt like an extended strike.

This looks dope especially since there are still 2 more rooms and probably a bunch of new modifiers, but these guys are really exaggerating how hard this is.

i dont think they were....look at the vid @Romell posted...dude said it took them about 45 mins to clear level 32...and from what he tried/watched of level 34, it was significantly harder, and not just in a 'they take more damage' kinda way....

....it seems bungie contnued down the path they started in TDB and the game will be fighting back, which is great.....i cant wait to put those 34 and 36 levels to the test....speaking of level 36, that's gonna be a bytch cause the higest we can get to is 34....that's gonna take serious teamwork...
 

lutha

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Dude that created this out there using some basic ass assault rifle for the majority of this shyt. DeeJ with a Red Death crying about not having a shield when all he has to do is kill a thrawl to get his health back. I was watching this like what is going on?

:mindblown:

lol..dont worry, we gonna show those cats how to do this and be a true riot squad....

side note: a line i hope they put in 'the inmates are starting an uprising, put them down guardians'....
 

Tic Tac T O

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TORONTO!
watched some vids on PoE. didn't bother watching the stream or even the footage used cuz I heard it was all awful lol. seems cool, can't really get too hype for it since I don't know what rewards come out of it. May 19 is a tuesday so I'll run thru it as much as possible to get gear to rock for Trials of Osirus on friday

also, somebody found info on the latest patch, no official word from bungie yet though

http://ca.ign.com/articles/2015/05/07/destiny-patch-120-notes-reportedly-leaked
Still, for a good idea of what to expect in Patch 1.2.0, read on:

  • The spawn locking issue currently affecting Iron Banner will be fixed
  • Legendary items will be added to post-game reward tables for all Crucible activities
  • Your first match in the daily featured Crucible activity will earn you a new reward package each day
  • Reputation and Mark gains will double for each completed Crucible match
  • Etheric Light has a chance of being included in Iron Banner reward packages for Rank 3 and Rank 5
  • Three maps from The Dark Below DLC will be available to all Crucible players in select playlists (Pantheon, Skyshock and The Cauldron)
  • Fixed a bug where the Hive Disruptor perk on the Black Hammer would interrupt with White Nail
  • Fixed a bug where a player leaving a game or an occurrence of host migration would result in players being unable to respawn
  • Fixed a rare bug where if a player were to use a consumable it would reset their ammo
  • Increased the percent chance to obtain rewards when playing crucible
  • Players who preform at the top of their team in crucible have a greater chance of rewards as to those at the bottom
  • Fixed a bug where the time between shots of the Black Hammer to activate White Nail was reduced
  • Fixed a rare bug where a locked item could not be unlocked
  • Reduced the amount of total ammo of the perk Double Down when combined with Field Scout
  • Increased the percent chance of activating the perk Mulligan upon missing a shot
  • Fixed a bug where players were able to obtain Iron Banner weapons according to the rank of their previous Iron Banner
  • Changed the description of certain perks to be more fitting with their abilities
  • Fixed a bug where a player would lose all ammo upon switching special weapons in the crucible
  • Added reward packages for players who participate in the daily featured crucible activity for their first game
  • Added Crucible maps from The Dark Below to the normal Crucible rotation for Control, Clash, Skirmish and Rumble. (Pantheon, Skyshock and The Cauldron)
  • Fixed a bug where the perks on the Vex Mythoclast would occasionally fail to load
  • Fixed a bug which allowed players to manipulate ammo when equipping an Icebreaker and switching weapons
  • Fixed a rare bug which would prevent players wearing the Light Beyond Nemesis from being revived
  • Fixed a rare bug where the Flawless Raider achievement would not show after completing it on Xbox One
  • Fixed a rare bug where players would not be able to purchase the Urn of Sacrifice from Xur

glad the Vex not loading perks is being fixed. sometimes it charges up like a regular fusion rifle :dwillhuh:
Icebreaker cheese getting nerfed is bullshyt but I can live with it. they should then lower the time between using ammo packs, or remove it altogether.

Players who preform at the top of their team in crucible have a greater chance of rewards as to those at the bottom. If true, :blessed::blessed::blessed::blessed:
 
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