Official Battlefield 3 Thread

Jet

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"Where's my goddamn air support!"

"Sorry about the delay guys, some dumbass was spamming the heli at the base"

Yep, that sounds familiar :laugh:
 
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jadillac

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I might be done with this sh*t.

I stepped up my game up lately I'm getting double the amount of kills right now.

But these damn "premium players" are able to killfaster than ever with these new guns. It's cheap as hell. And I'm talking from like 50 yards away, no scope, just "bap, bap", I'm dead. All the whle I'm shooting them.

It's like they did this mess on purpose to get ppl to upgrade in order to compete. I've never been killed as much as I was in a couple of games last night. I cant remember the gun, it was like A- something but it was cheese.
 

jadillac

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The Aug is disgusting jesus way overpowered

Thats it, the Aug3 or something like that. I knew it started with an A.

That's gonna be the thing that makes me STOP playing this game. :dry:

I dont know how big the reticle is on it, but it must be the size of an ocean. Dudes hit you with it and ur gonna die.
 

HNIC973

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Change list:According to Dice

A number of weapons

have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon.
Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7, M4A1
Short reload reduced: FAMAS, M39 EBR, M416, PP-19, QBU-88;
Short and long reload increased: ASVal
Long reload increased: P90
Belt Fed Machine guns are now more accurate when standing and firing while aiming: M240, M249, Type88, and Pecheneg
Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
Increased the min damage of the M1911 to make it fit better between the Magnums and the M9/MP443
Reduced the M93R’s damage and range, as it was an obvious goto pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
SG553: Horizontal recoil reduced to help make this weapon more controllable.
MG36: Vertical recoil reduced to make this weapon more controllable.
M416: Vertical, Horizontal, and First Shot recoil have all be reduced to make this weapon clearly different from the M16A3.
44 Magnum: Rate of fire reduced slightly to highlight this sidearm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
M16A3: Recoil amounts slightly increased.
M4A1: Recoil amounts slightly increased.
G36: Vertical and First Shot recoil amounts reduced.
The bonuses provided by a number of bipods have been increased: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
Added Burst Fire to the M5K as an available option.
Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
Slightly reduced the range penalty for the suppressor on the SCAR-H.
The radius for maximum damage of the 40mm LVG has been slightly increased. The overall damage level and range remain the same.
Fixed the SCAR-L heavy barrel not increasing recoil when zoomed and standing.
Fixed Jets not getting bonuses on Laser Designated targets.
Fixed the AUG’s M320 smoke having an incorrectly high projectile velocity.
Fixed helicopter weapons being unable to destroy equipment with splash damage.
Increased the damage helicopter and jet rockets do to helicopters and jets and infantry.
Increased the damage helicopter gunners and IFVs do to helicopters and jets.
Slightly increased the damage of the AA vs infantry, AA is significantly less effective than even the coaxial LMG on tanks, making it extremely vulnerable. AA should be effective against a single infantryman but not over powering.
 

Tony D'Amato

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I might be done with this sh*t.

I stepped up my game up lately I'm getting double the amount of kills right now.

But these damn "premium players" are able to killfaster than ever with these new guns. It's cheap as hell. And I'm talking from like 50 yards away, no scope, just "bap, bap", I'm dead. All the whle I'm shooting them.

It's like they did this mess on purpose to get ppl to upgrade in order to compete. I've never been killed as much as I was in a couple of games last night. I cant remember the gun, it was like A- something but it was cheese.



Did u cop the new sh1t?
 

GoldenGlove

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I might be done with this sh*t.

I stepped up my game up lately I'm getting double the amount of kills right now.

But these damn "premium players" are able to killfaster than ever with these new guns. It's cheap as hell. And I'm talking from like 50 yards away, no scope, just "bap, bap", I'm dead. All the whle I'm shooting them.

It's like they did this mess on purpose to get ppl to upgrade in order to compete. I've never been killed as much as I was in a couple of games last night. I cant remember the gun, it was like A- something but it was cheese.

:umad:
 
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