Nintendo was Xbox's undoing far more than Sony ever was

5n0man

Superstar
Joined
May 2, 2012
Messages
16,376
Reputation
3,317
Daps
53,729
Reppin
CALI
Microsoft never had lots of studios to work on games until recently. Most of the “exclsuives” people remember from 360 were done by 3rd parties and happened out of circumstance I.E. xbox having a year headstart and PS3 being a bytch to develop for.

As the industry moved away from 3rd party exclusives microsft didn’t have anyone to make their games anymore, so they went through a drought until xbox leadership could convince microsft to buy/build some damn studios.
You're right, but that wasn't a problem exclusive to Microsoft. Most ps2 exclusives were also 3rd parties, and when those 3rd parties preferred the 360 over the ps3, sony had to do what microsoft is doing now and build their internal studios up.

Microsoft should've done it a decade ago, but like you said, Xbox leadership had to pull teeth to get microsoft to do what should've been done with the launch of the X1
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,055
Reputation
3,719
Daps
108,867
Reppin
Tha Land
It does just that. Keep Nintendo's numbers and there's an overall increase. Take away and there's a decrease.

:hula:
You are placing two nintendo consoles into one gen and in doing that you make the next gen decline look crazy bad.

Disingenuous posting out of you as usual, instead of just admitting you were mistaken:smh:
 

Rice N Beans

Junior Hayley Stan
Supporter
Joined
May 5, 2012
Messages
10,801
Reputation
1,447
Daps
22,394
Reppin
Chicago, IL
You are placing two nintendo consoles into one gen and in doing that you make the next gen decline look crazy bad.

Disingenuous posting out of you as usual, instead of just admitting you were mistaken:smh:

Nintendo's releases can operate on a different cadence, but that isn't my problem. They were sold against the available MS/Sony competition and henceforth count.

You can continue to be obtuse and fighting your own source on your own. :therethere:
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,055
Reputation
3,719
Daps
108,867
Reppin
Tha Land
Nintendo's releases can operate on a different cadence, but that isn't my problem. They were sold against the available MS/Sony competition and henceforth count.

You can continue to be obtuse and fighting your own source on your own. :therethere:
And then 9 gen is fukked and has seen a huge decline. :ufdup:

The most fair way to classify would be to probably split the switch sales in half for 8th and 9th gen, in which we see a decline in the market for both 8th and 9th gen.
 
Joined
Oct 22, 2017
Messages
4,586
Reputation
1,164
Daps
19,179
Microsoft never had lots of studios to work on games until recently. Most of the “exclsuives” people remember from 360 were done by 3rd parties and happened out of circumstance I.E. xbox having a year headstart and PS3 being a bytch to develop for.

As the industry moved away from 3rd party exclusives microsft didn’t have anyone to make their games anymore, so they went through a drought until xbox leadership could convince microsft to buy/build some damn studios.
This is a fair point. They did have Microsoft Game Studios directly develop quite a few games on the OG Xbox, but that slowed down significantly in the 360 era.

They were pretty prolific publishers for most of that time, but again, they slowed down that in 2008-ish.

I don't think it's entirely attributable to PS3 taking up more developer business, though, because Xbox did a fantastic job of commissioning and publishing games for OG Xbox while the PS2 was running roughshod over the business.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,055
Reputation
3,719
Daps
108,867
Reppin
Tha Land
This is a fair point. They did have Microsoft Game Studios directly develop quite a few games on the OG Xbox, but that slowed down significantly in the 360 era.

They were pretty prolific publishers for most of that time, but again, they slowed down that in 2008-ish.

I don't think it's entirely attributable to PS3 taking up more developer business, though, because Xbox did a fantastic job of commissioning and publishing games for OG Xbox while the PS2 was running roughshod over the business.
It’s not necessarily PS3 taking up devs. It’s just that as games got more and more expensive to make, and the console architecture became similar it makes less and less sense for 3rd parties to hold their games to one platform. Those bags got real big and microsoft didn’t want to pay them anymore.

Sony being in the lead would get better 3rd party deals but even they started losing lots of 3rd party exclsuives.
 

5n0man

Superstar
Joined
May 2, 2012
Messages
16,376
Reputation
3,317
Daps
53,729
Reppin
CALI
This is a fair point. They did have Microsoft Game Studios directly develop quite a few games on the OG Xbox, but that slowed down significantly in the 360 era.

They were pretty prolific publishers for most of that time, but again, they slowed down that in 2008-ish.
I disagree that microsoft studios slowed down around 2008. Halo 3, forza 2, gears 2, fable 2, all dropped around 2008 and they were the peak of those franchises. Their studios were putting out their best games during that time frame.

Xbox was thriving in 2008 while playstation fans were waiting for uncharted 2 to save the ps3.
 

Wild self

The Black Man will prosper!
Supporter
Joined
Jun 20, 2012
Messages
80,227
Reputation
11,030
Daps
216,259
I get where you're coming from, but the Xbox One had a lot more issues with it than built-in Kinect. The always online requirement, for one, was a bigger issue.

And really, when it comes down to it, Xbox One did fine. It was never beating out the PS4. In retrospect, the 360 was an outlier because Sony fukked up the PS3's initial reveal, its pricing, and its architecture and 360 did pretty much everything right outside of the RROD issues. If you believe that Xbox brand had a chance to take down Playstation brand and fukked it up, I get why you would feel differently, but I just don't think that was really going to happen.

I remember back being a lurker on :hamster: and MGS4 that should have been a PS3 system seller, didn't move units in June 2008 while having the $600 price tag in the Great Recession, I knew that it was 360's time to shine and stunt on them and taunt their high pricing when people struggling to pay bills.
 

winb83

52 Years Young
Supporter
Joined
May 28, 2012
Messages
45,434
Reputation
3,756
Daps
68,822
Reppin
Michigan
I get where you're coming from, but the Xbox One had a lot more issues with it than built-in Kinect. The always online requirement, for one, was a bigger issue.

And really, when it comes down to it, Xbox One did fine. It was never beating out the PS4. In retrospect, the 360 was an outlier because Sony fukked up the PS3's initial reveal, its pricing, and its architecture and 360 did pretty much everything right outside of the RROD issues. If you believe that Xbox brand had a chance to take down Playstation brand and fukked it up, I get why you would feel differently, but I just don't think that was really going to happen.
The always online requirement wasn't a real issue because it never materialized. Kinect was real and extracted a price on the Xbox One. Microsoft thought they could leverage the goodwill they built in the Xbox 360's life and make Kinect the future of gaming. Instead packing it in with the Xbox One raised the price and arguably causes lower specs and contributed to a negative image of the product.

Kinect wasn't something their core fanbase was ever really interested in. Explains why they smite the damn thing from Xbox entirely later on and nobody really cared. In a world where Kinect is allowed to be just an accessory and Xbox remains focused on providing the best experience possible as a game console to Xbox fans the Xbox One probably still doesn't topple the PS4 but it could have matched the 360's numbers at the expense of PS4 sales. If you give the Xbox One similar sales to the 360 then the Xbox One goes from 58 million to 84 and the PS4 is at like 91 from 117. A 52-48 split instead of 67-33.
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
74,020
Reputation
5,472
Daps
157,311
Reppin
Duckburg, NY
people put a lot of shyt that was gonna happen anyway on mattrick and that one press conference, he’s been the scape goat for xbox for over half its life and he hasn’t been there in 10 years
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,055
Reputation
3,719
Daps
108,867
Reppin
Tha Land
The always online requirement wasn't a real issue because it never materialized. Kinect was real and extracted a price on the Xbox One. Microsoft thought they could leverage the goodwill they built in the Xbox 360's life and make Kinect the future of gaming. Instead packing it in with the Xbox One raised the price and arguably causes lower specs and contributed to a negative image of the product.

Kinect wasn't something their core fanbase was ever really interested in. Explains why they smite the damn thing from Xbox entirely later on and nobody really cared. In a world where Kinect is allowed to be just an accessory and Xbox remains focused on providing the best experience possible as a game console to Xbox fans the Xbox One probably still doesn't topple the PS4 but it could have matched the 360's numbers at the expense of PS4 sales. If you give the Xbox One similar sales to the 360 then the Xbox One goes from 58 million to 84 and the PS4 is at like 91 from 117. A 52-48 split instead of 67-33.
Once again. 35 million kinect’s sold xbox 360’s

The core audience didn’t go anywhere.

Remove the 35 million kinects and the numbers line up perfectly.

Those are the people Microsoft lost, and they aren’t getting them back unless they hit on another gimick like kinect.
 
Top