I thought ME2 was the worst by far imo
Point of no return for the bad story decisions buy I'd be beating a dead horse.
Point of no return for the bad story decisions buy I'd be beating a dead horse.
DahellLol ok. We shall see. No game takes this damn long to release gameplay, esp not a big game like mass effect.
Lol ok. We shall see. No game takes this damn long to release gameplay, esp not a big game like mass effect.
I thought ME2 was the worst by far imo
Point of no return for the bad story decisions buy I'd be beating a dead horse.
Dahell
Games that drop gameplay trailers all the way through development can have completely garbage gameplay at release. Plenty of games have reviewers and consumers alike wondering where the fukk massive amounts of pre-release content ended up. Hell, some games don't even run at the promised capacity lol
People are still trying to find out where the rest of The Division is
I thought ME2 was the worst by far imo
Point of no return for the bad story decisions buy I'd be beating a dead horse.
Again, beating a dead horse but I think the existence of the collectors cheapens the reapers by a lot. One single reaper punched through the entire citadel fleet - and the best part about it was that it didn't need a reason.me2 was the worst what, story?.....what?!?!?!?....i highly disagree....but i wanna hear why you think that....
People are still trying to find out where the rest of The Division is
Again, beating a dead horse but I think the existence of the collectors cheapens the reapers by a lot. One single reaper punched through the entire citadel fleet - and the best part about it was that it didn't need a reason.
The collectors gave not only a less than adequate motivation to a great enemy that didn't need one, but also began a trend where the reapers became less and less intimidating and strong. Indoctrination was better as a byproduct of their existence, not a primary method of subversion and attack.
After ME2, reapers and essentially mass effect as a whole lost a great deal imo
There is way more wrong with ME3 than just the ending and 2 enabled damn near all of it.i disagree....i think the collectors added to the reapers...it showed how powerful they were....that they could have influence over beings day to day while they hibernated until the next cleansing....it helped show why they were such a huge threat....for the very reason you stated: indoctrination was both a byproduct and a method of attack/subversion...they used it as a direct attack on specific individuals to get them on their side, and it was a byproduct on the non-intended which led to them joining their side as well.....me2 had a great setup, the story for me3 just dropped the ball....and made no damn sense lol.....
i know that goes off topic, so to bring it back on topic and meA:
i know you dont like talking about it and wanna neg cats, but the way the story plays out in me3 is why i still have hope that the new trilogy is gonna lead back to the old one.....i mean, we never fought harbinger...he was the main antagonist from me2 on, and we never fought him....hell, we only got to see him briefly and that was at the end of me3 flying away....that is no way to end a series: by not fighting the main antagonist....with them saying this story/mission takes place before/during the events of me1 and the hints of TIM/cerberus, i think it's gonna come full circle by the end of this trilogy....
There is way more wrong with ME3 than just the ending and 2 enabled damn near all of it.
Also it was dumb. One reaper damn near sinks the capital of known sentient space - why does another reaper play fukk fukk games in a hidden null zone to make a zombie cyborg? Its just a drastic departure from the entire tone of the first.
Brehit wasnt dumb....you ignoring the fact that 1 was almost able to to do that cause he had help by indoctrinating a powerful person in said capital....while the collectors were good soldiers/fighters for the reapers, they couldnt be like ole boy was in part 1......shepard could though, and me2 setup how much an asset shepard was and why the reapers wanted him on their side or out the way....me3 fukked up following through with that....
Again, beating a dead horse but I think the existence of the collectors cheapens the reapers by a lot. One single reaper punched through the entire citadel fleet - and the best part about it was that it didn't need a reason.
The collectors gave not only a less than adequate motivation to a great enemy that didn't need one, but also began a trend where the reapers became less and less intimidating and strong. Indoctrination was better as a byproduct of their existence, not a primary method of subversion and attack.
After ME2, reapers and essentially mass effect as a whole lost a great deal imo
Breh
A single reaper literally ran over the flagship of the fleet representing the best of a unified sentient alliance. Why does it make sense at all that they should suddenly drop that resounding success to cultivate a slave species to kidnap humans (like they're so special) one planet at a time? Even if the overarching goal of the reapers is to stay the same, zombie cyborg collection, why go about it in the most inefficient manner possible and at the same make a cognitive effort to drastically reduce the implied strength of that villain in order to make the flawed premise work?
The answer is simple, they had a theme that they wanted to make work prioritized ahead of a story that needed to be cohesive. If the power of reapers had remained constant, a single reaper would've easily been able subjugate a system and they could've farmed humans off every planet they occupied simultaneously.
Viola, bad writing.
Breh
A single reaper literally ran over the flagship of the fleet representing the best of a unified sentient alliance. Why does it make sense at all that they should suddenly drop that resounding success to cultivate a slave species to kidnap humans (like they're so special) one planet at a time? Even if the overarching goal of the reapers is to stay the same, zombie cyborg collection, why go about it in the most inefficient manner possible and at the same make a cognitive effort to drastically reduce the implied strength of that villain in order to make the flawed premise work?
The answer is simple, they had a theme that they wanted to make work prioritized ahead of a story that needed to be cohesive. If the power of reapers had remained constant, a single reaper would've easily been able subjugate a system and they could've farmed humans off every planet they occupied simultaneously.
Viola, bad writing.
Put em there.There was no Reapers in the Milky Way after Sovereign died. I don't understand how the Collectors undermine their strength in 2 when the Reapers didn't have a physical presence in our galaxy until 3.
Fred.